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Boudreau At the end of the Civil War, the ranks of the Regular cavalry regiments were thin indeed, as were those of the other Regular regiments.
Of the 448 companies of cavalry, infantry, and artillery authorized, 153 were not organized, and few, if any, of those in being were at full strength.
By July 1866 this shortage had eased since many of the members of the disbanded Volunteer outfits had by then enlisted as Regulars.
By that time, however, it became apparent in Washington that the Army, even at full strength, was not large enough to perform all its duties.
Consequently, on 28 July Congress authorized 4 additional cavalry regiments and enough infantry companies to reorganize the existing 19 regiments- then under two different internal organizations- into 45 regiments with 10 companies each.
After this increase there were 10 regiments of cavalry, 5 of artillery, and 45 of infantry.
Cavalry companies accounted for 20 percent of the total number of company sized organizations.
Recruiting, to obtain the increase in man power force levels, began at once.
Emphasis was placed upon securing Veteran Volunteers before they left the service.
The officers were selected from both Volunteers and Regulars; each candidate was required to have had at last two years of honorable service in the Civil War.
The new cavalry regiments, numbered 7th, 8th, 9th, and 10th, were organized under the same tables as the 6 already in existence.
A regiment consisted of 12 companies formed into 3 squadrons of 4 companies each.
Besides the commanding officer who was a colonel, the regimental staff included 7 officers, 6 enlisted men, a surgeon, and 2 assistant surgeons.
Each company was authorized 4 officers, 15 noncommissioned officers, and 72 privates.
A civilian veterinarian accompanied the regiment although he was not included in the table of organization.
By General Order No.
Gregg, who joined the unit for duty at Camp Whipple, Arizona, in December, 1866, assuming command of the regiment and the District of Prescott, Arizona.
The other field officers were Lieutenant Colonel Devin and Major Price, who joined the unit in January 1867.
The 8th Cavalry Regiment, currently represented in the 1st, 2nd and 3rd Brigades of the 1st Cavalry Division, was constituted in the Regular Army on 28 July 1866.
California under the command of Colonel John I.
As a sign of the extent of the western immigration of 19th century America, their first mission was to escort settlers and fight Indians in the Northwest.
Many of them were wild characters who enlisted in the same spirit of adventure which led them to the frontier, and who could not generally adapt themselves to the restraints of a military life.
Many desertions occurred; the percentage to the end of the year 1867, being 41.
The early history of 8th Cavalry Regiment was closely tied to the movement of people and trade along the southwest and on the western plains.
More more info more wagon trains loaded with settlers, rolling west, were being attacked by Indians.
The Army, having large areas of territory to protect, established a number of military posts at strategic locations throughout the West.
The 1st, 4th, 5th, 7th, 8th and 10th Cavalry Regiments all eventually subordinate maneuvering units of the 1st Cavalry Division clashed with the Sioux, Comanche, Arapaho, Apache and the Indian Nations during the Indian Wars.
The current capability of the 8th Cavalry Regiment has been developed in conjunction with the long history of the 1st Cavalry Division.
It is the combination of the experienced training received by each dedicated member of the Team and adherence to the performance level and traditions of the past.
Highlights of the many subsequent historical critical missions performed by members of the 8th Cavalry Regiment and the honors they achieved are summarized in the chapters that follow: On 22 January 1921 the 1st Cavalry Division was constituted in the US Regular Army.
On 13 September 1921, with the initiation of the National Defense Act, the 1st Cavalry Division was formally activated at Ft.
Bliss, TX and Major General Robert Lee Howze, a Texas native from Rusk County and seasoned Veteran of then Frontier Indian Wars, Spanish American War, Philippines Insurrection, Mexican Expedition, World War I and recipient of the Medal of Honor, was selected as its first Division Commander.
Upon formal activation, the 7th, 8th and 10th Cavalry Regiments were assigned to the new Division.
With almost a century of service behind the oldest of its regiments and sixty five years of service for its youngest, the units that had already ridden and fought its way into the pages of history were organized into the newly formed divisional structure.
The four regiments were now to fight side by side.
Other units initially assigned to the 1st Cavalry Division in 1921 included the 1st and 2nd Machine Gun Squadrons, Weapons Troops, 10th Light Tank Company, 13th Signal Troop, 15th Veterinary Company, 27th Ordnance Company, 43rd Ambulance Company, 82nd Field Artillery Battalion Horse and the 1st Cavalry Quartermaster Trains which later was redesignated as the 15th Replacement Company.
Later, on 18 December 1922, the 5th Cavalry Regiment was assigned to the 1st Cavalry Division, relieving the 10th Cavalry Regiment.
It would not be until 03 January 1933 that the 12th Cavalry Regiment, organized in 1901, would join the 1st Cavalry Division, relieving the 1st Cavalry Regiment.
As of today, the 8th Cavalry Regiment is currently represented by the following active Units: The 1st Battalion, organized as a Combined Arms Battalion, is assigned to the 2nd Brigade of the 1st Cavalry Division, stationed at Fort Hood, Texas.
The 2nd Battalion, organized as a Combined Arms Battalion, is assigned to the 1st Brigade of the 1st Cavalry Division, stationed at Fort Hood, Texas.
The 3rd Battalion, just click for source as a Combined Arms Battalion, is assigned to the 3rd Brigade of the 1st Cavalry Division, stationed at Fort Hood, Texas.
The 6th Squadron, organized as an Armed Reconnaissance Squadron, is assigned to the 4th Brigade, 3rd Infantry Division, stationed at Fort Stewart, Georgia.
The 8th Cavalry Regiment, constituted 28 July 1866 and organized on 21 September 1866 at Camp Reynolds, Angel Island, California, was one of four cavalry regiments by which the military peace establishment was increased by an Act of Congress dated July 28th of that year.
By General Order No.
Gregg, who joined the unit for duty at Camp Whipple, Arizona, in December, 1866, assuming command of the regiment and the District of Prescott, Arizona.
The other field officers were Lieutenant Colonel Devin and Major Price, who joined the unit in January 1867.
Many of them were wild characters who enlisted in the same spirit of adventure which led them to the frontier, and typically had difficulty in adapting themselves to the conformity of a military life.
Many desertions occurred; the percentage rose to 41 by the end of 1867.
The officers assigned to the regiment were all Veterans of the Civil War, and came to duty with the experience which that involved.
Lord, 2nd Artillery, being assigned to command.
Porter, 14th Infantry, being assigned to command.
Eskridge, 14th Infantry, being assigned to command.
Converse, 14th Infantry, being assigned to command.
Gallagher, 14th Infantry, being assigned to command.
Western, 14th Infantry, being assigned to command.
Western, 14th Infantry, being assigned to command.
Gillott, 2nd Artillery, being assigned to command.
Eastman, 2nd Artillery, being assigned to command.
Greenleaf Cilley, 1st Cavalry, being assigned to command.
Sumner, 1st Cavalry, being assigned to command.
Parnell, 1st Cavalry, being assigned to command.
The early part of the year 1867, the Companies relocated to more permanent stations which they were to occupy for some time: Headquarters, Camp Whipple, A.
Gregg, 8th Cavalry, commanding regiment and District of Prescott, Arizona Territory.
A detachment of 20 men were stationed at Rock Springs.
Converse, 14th Infantry, commanding.
Gallagher, 14th Infantry, commanding.
Western, 14th Infantry, commanding.
Owen, 32d Infantry, commanding.
Eastman, 2d Artillery, commanding.
Sumner, 1st Cavalry, commanding.
Parnell, 1st Cavalry, commanding.
In the subsequent early years, the regiment performed escort missions for the western bound immigration of wagon trains and the frontiersmen who had ventured into the hidden rough country to search for gold.
In carrying out its mission, the 8th Regiment established guard details at strategic locations throughout the Pacific Northwest, in areas beyond railroad communications.
During December 1867, and January 1868, the headquarters was en route from Camp Whipple, AZ, to Churchill Barracks, NV, which became the headquarters of the District of Nevada.
In May, headquarters was moved to Camp Halleck, NV, where it remained till 05 May 1870, when it was moved to Ft.
Union, NM, by rail, via Cheyenne and St.
The inevitable clashes, killings, and raiding on travelers and settlers began to occur, and the army was directed to solve the problem.
The several troops took stations at Ft.
Stanton, in New Mexico, and Ft.
Garland, in the Colorado Territory.
The duties during this period were of almost continuous field service by troops or detachments, scouting after Indian depredators, furnishing guards and escorts.
Selden, New Mexico, a territorial fort established on the Rio Grande at the present site of Radium Springs, New Mexico.
Their primary mission was to protect the settlers and travelers of the Mesilla Valley and San Augustine Pass from the marauding Gila and Mescalero Apaches.
The commander of the post established several remote picket posts in order to extend the range and areas of surveillance.
Covering the Northern Sector, one picket post was located at Aleman Station, a halfway point on the Jornada del Muerto, which served as a stage station, post office, and later a telegraph office.
In the South-East Sector, another picket post was located at San Augustine Pass, a gap in the San Andres Mountains which linked Las Cruces and White Sands.
The nearest town was a rough place called Leasburg still existing which had saloons, nice friendly ladies, and a bad reputation for violence.
It was soon placed off limits to the Soldiers.
In parallel to the encampment at Ft.
Selden, Regimental Headquarters and three companies of the 8th Cavalry were assigned to Ft.
Union, New Mexico, under the command of Major William R.
A campaign was organized to enter the Llano Estacado, the Staked Plains area of the Texas Panhandle, a favorite haunt of the warring bands of Comanches and Kiowas.
Departing into the field in August 1874, the 8th Cavalry campaigned into the early months of 1875 before the troops finally returned to garrison.
The Southern Plains were finally considered free of Indian threat and Ft.
Union, settling into a period of reservation watching, held its troops in readiness for future troubles.
The regiment remained in New Mexico, then far beyond railroad communications, performing the same duties till July, 1875, when it marched to Texas.
On 08 January 1876 headquarters took station at Ft.
Clark, TX, During the period between 1875 and 1888, the regiment remained in Texas, with troops at different times being stationed at posts and camps from Ft.
Brown, TX, near the mouth of the Rio Grande, to Ft.
Hancock, near El Paso, TX.
Border patrolling was the main duty for the years that followed.
One of the permanent stations for the 8th Cavalry was at Ft.
Concho, Texas which was established in 1867.
Concho was located on 40 acres just across the Concho River from San Angelo, TX.
Their mission was to protect stagecoaches and wagon trains, escort mail deliveries, and map the new territories between the United States and Mexican border towns of the New Mexico-Texas Territory.
Concho is now a national historic landmark recognized as the largest and best-preserved US Army fort of the 19th century.
In May 1888, the regiment prepared for the longest march ever taken by a cavalry regiment.
With the increased number of settlers moving to the Northwest United States, the regiment was ordered to march more than 2,600 go here to its new regimental headquarters located at Ft.
Meade, South Dakota and station at Ft.
Some of its march was along the famous Santa Fe Trail in New Mexico, near which carvings on large boulders and trees still gives mute testimony of the troops on the longest of all trails.
Units of the regiment soon saw action again, in Arizona as well in Oregon.
In December of 1890, the 8th Cavalry Regiment joined key regiments in the history and development of the 1st Cavalry Division, the 7th and 9th Cavalry Regiments, and the 6th Cavalry Regiment at Wounded Knee, South Dakota.
On 29 December 1890, the last major campaign to put down the last great Indian uprising; The Ghost Dance War.
As the Indian campaigns concluded, the 8th Cavalry turned their attention to patrol the far southwestern frontiers.
At the outbreak of the Spanish-American war in 1898, the 8th Regimental Headquarters and six troops went by rail to Camp A.
Forse, Alabama and sailed from Savannah, Georgia for the Island of Cuba for a four year tour of duty to secure the peace.
Their duties were varied and included protection see more American citizens and their property.
Returning to the States in 1902, the Regiment was transferred to Jefferson Barracks, Missouri and subsequently to Ft.
Riley, Kansas, where it remained on duty for three years.
Riley had been established in the fall of 1852 when a surveying party under the command of Captain Robert Chilton, First Regiment of Dragoons the original cavalry unit to become the roots of the 1st Cavalry Divisionwho selected its location.
In 1905, the Regiment was ordered to the Philippines with the assignment of defending the islands from Philippines guerrillas terrorist activities.
In addition, they patrolled supply and communications lines and sources of water on the islands of Luzon and Jolo.
In 1907, with the completion of the assignment to the Philippine Islands, the Regiment was ordered back to the United States.
Headquarters, 1st and 3rd Squadrons took station at Ft.
During 1907, 1908, 1909 and 1910 the regiment was spread all over Arizona, Nebraska and Wyoming.
In 1910, the 8th Regiment returned to the Philippines for their second tour of Pacific duty.
This time the Troopers fought the rebellious tribesmen on the island of Mindanao and in the Sulu Archipelago.
The American force, lead by John J.
Pershing, killed an estimated 300 Moro while suffering only light losses.
Oddly this lopsided victory assisted Pershing in his job as Governor of Moro Province.
This helped lead to more peaceful times in that region of the Philippines.
In September 1914, the regiment returned to Camp Stotsenberg, Philippine Islands and performed the usual garrison duties.
On 21 September it joined with the 7th Cavalry Regiment to form a Provisional Cavalry Brigade.
On 12 September 1915, the regiment returned to the States and was stationed at Ft.
Troops were dispatched along the border town for the purpose of subduing the activity of Mexican bandits who were giving the ranchers a great deal of trouble.
Responding to a border raid at Columbus, New Mexico by Poncho Villa, an expedition lead by Pershing was launched into Mexico on 15 March 1916.
Destiny rode with the punitive expedition blackjack minimum borgata yet another way.
First Lieutenant George Smith Patton, Jr.
Impatient with the slow progress of the expedition, Patton personally rode out in search of Villa.
He did not find the elusive Mexican raider.
In mid 1917, Troopers of the 8th Cavalry Regiment were transferred to Camp Marfa in the big bend country of Texas.
The mission sector encompassed four hundred and twenty miles of river line, divided into patrol assignments from forty five to sixty miles for each troop.
It covered fourteen thousand square miles, an area greater than the states of Massachusetts and Connecticut together, with terrain features varying from rugged mountain peaks, of which one hundred ninety six ranged from 4,000 feet to 7,000 feet in elevation, to rolling grassy plains and scorching deserts.
It was a routine mission to clash with bands of Mexicans that crossed the Rio Grande to steal cattle or create other problems.
The 8th regiment, lead by Colonel George T.
Langhorne, also skirmished with members of various Mexican Revolutionary groups that conducted raids across the border.
In one unusual occurrence that may have foretold the future of the 1st Cavalry Division, the Troopers of the 8th were called upon to quickly reinforce the garrison at Presidio, 68 miles away, after a large Mexican force had crossed the border.
The cavalrymen climbed into automobiles driven by citizens of Marfa and covered the distance in a speedy three and a half hours.
They came in sight of the fleeing raiders, followed easier http tivolicasino dk pity to Rim Rock in the automobiles and made them drop the larger part of their plunder.
On 13 September 1921, with the initiation of the National Defense Act, the 1st Cavalry Division was formally activated at Ft.
The first unit of the 1st Cavalry Division, the famous 1st Cavalry Regiment, had been preassigned to the 1st Division on 20 August 1921, nearly a month before the formal divisional activation date.
Upon formal activation, the 7th, 8th and 10th Cavalry Regiments were assigned to the new division.
Other units initially assigned to the 1st Cavalry Division in 1921, included 82nd Field Artillery Battalion Horsethe 13th Signal Troop, the 27th Ordnance Company, Division Headquarters and the 1st Cavalry Quartermaster train which later became the 15th Replacement Company.
Howze was assigned as the first division commander.
The 5th Cavalry Regiment was assigned on 18 December 1922, relieving the 10th Cavalry Regiment.
In subsequent years, the 12th Cavalry Regiment would be assigned to the 1st Cavalry Division on 03 January 1933, relieving the 1st Cavalry Regiment.
In the fall of 1923 the 1st Cavalry Division assembled at Camp Marfa, Texas to stage its first divisional-level maneuvers since its organization.
The maneuvers were held in the Marfa-Shafter-Alamito area of the Big Bend District, Texas.
The line of march was Fabens, Ft.
Hancock, Sierra Blanca, Hot Wells, Lobo Flats, and Valentine.
The wagon trains, all drawn by four mules no motorized vehicles yetseemed endless.
Terrain covering an area of 900 square miles was obtained through the generosity and public spirit of ranch owners.
The enormous tract was mapped and marked by a detachment from the 8th Engineer Battalion.
The actual maneuvers consisted of both one-sided and two-sided problems with brigade against brigade and included the entire division as a whole.
The 12th Obvervation Squadron participated in maneuvers with the Division.
The use of aircraft allowed the maneuvers, in every detail, to conform with actual war conditions.
Since this was the first major United States Army training exercise since WW I, the maneuvers were attended by representatives of several foreign governments.
Published results of the exercises of the 1st Cavalry Division attracted the interest of other cavalry organizations, nationally and international, which placed emphasis on the incorporation of additional realism in successive exercises.
Tanks, cannon, airplanes, Red Cross ambulances and every appurtenance of real war, right down to hot weather, secrecy and red tape, accompanied the show.
From 1933 to 1936, the 3,300 Troopers of the 1st Cavalry Division provided training and leadership for 62,500 people of the Civilian Conservation Corps CCC in Arizona-New Mexico District.
One of these workers significant accomplishments was the construction of barracks for 20,000 anti-aircraft troops at Ft.
When World War II broke out, many of those who had been in the CCC were well prepared for the rigors of military training.
The entire Army was expanding and acquiring new equipment.
Faster and lighter medium tanks were assigned to both, cavalry and infantry units.
The mobile 105mm howitzer became the chief artillery piece of pokerstars blackjack Army Divisions.
There was also a new urgency being expressed by Washington.
expert explains how card works, which had invaded Manchuria in 1931, continued to expand conquests into China and Nazi Germany had annexed Austria and was threatening to seize Czechoslovakia.
In 1938, against the background of international tensions, the 8th Cavalry Regiment joined in with the 1st Cavalry Division at its second divisional maneuvers in the mountains near Balmorhea, Texas.
New units, including the 1st Signal Corps, the 27th Ordnance Company and the 1st Medical Squadron joined the 1st Cavalry Division.
The staging of the third divisional maneuvers near Balmorhea, Texas was made even more memorable and intense by their timing.
The starting of the maneuvers, 01 September 1939, coincided with the invasion of Poland by Germany, who used the most modern and deadly military force of its time.
Failing to influence Hitler of the grave consequences of his actions, both Great Britain and France initiated a declaration of war on 03 September 1939.
Having returned to Ft.
Bliss from the 3rd Army Louisiana readiness maneuvers in October 1941, the 8th Cavalry Regiment was trained and ready for action.
Isolationist politics was still strong in Congress.
Major priorities were placed on building up the industrial capacity to supply equipment to the Allies in Europe.
Many officers and men took leave or returned to civilian life.
Other, more dedicated, members of the 1st Cavalry Division began to prepare for battle.
They had no way of knowing that their first combat engagement would not be for more than two and a half years.
On 07 December 1941, without warning, the Japanese destroyed the American fleet at Pearl Harbor.
Although the 1st Cavalry Division was created as a result of a proven need for large horse-mounted formations, by 1940 many thought that the march of progress had left the horse far behind.
All doubt was erased with the surprise of the Japanese attack on Pearl Harbor.
Immediately Troopers returned to the 1st Cavalry Division from all over the Continue reading States.
They outfitted their horses and readied their weapons and vehicles in anticipation of the fight against the Axis.
In February 1943, the entire 1st Cavalry Division was alerted for an overseas assignment.
An impatient 1st Cavalry Division was dismounted and they were processed for movement to the Southwest Pacific theater as foot solders.
On 26 July, three weeks later, the division arrived at Brisbane and began a fifteen mile trip to their new temporary home, Camp Strathpine, Queensland, Australia.
The division received six months of intense combat jungle warfare training at Camp Strathpine in the wilds of scenic Queensland and amphibious training at nearby Moreton Bay.
In January 1944 the division was ordered to leave Australia and sail to Oro Bay, New Guinea.
After a period of staging in New Guinea, it was time for the 1st Cavalry Article source to receive their first baptism of fire.
Their destination was a remote, Japanese occupied island of the Admiralties, Los Negros, where they were to make a reconnaissance of force and if feasible, capture Momote Airdrome and secure a beachhead for the reinforcements that would follow.
The landing at Hayane Harbor took the Japanese by surprise.
The first three waves of the assault troops from the 2nd Squadron, 5th Regiment reached the beach virtually unscathed.
The fourth wave was less lucky.
By then the Japanese had been able to readjust their guns to fire lower and some casualties were suffered.
Following the invasion of Los Negros, the 8th Regiment departed from New Guinea as the part of the reinforcements for the Admiralty Campaign.
On 09 March 1944, they landed at Salami Beach, Los Negros Island.
By 10-11 of March, mop up operations were underway all over the northern half of Los Negros and attention was being shifted to a much bigger objective immediately to the west; Manus Island.
The Manus Island invasion commenced at dawn 15 March, with heavy shelling, naval bombardment and air attacks.
Soon afterward, the 2nd Brigade, under the command of Brigadier General Verne D.
Mudge, surprised the enemy by swarming ashore at two beaches near the Lugos Mission Plantation.
By dusk the 1st Squadron of the 8th Cavalry regiment had advanced past snipers knives original blackjack scattered resistance and dug in on the western edge of Lorengau Airdrome, the last airfield controlled by the Japanese.
Lorengau Airdrome was captured the next day, after the 7th Cavalry moved up to relieve the weary 8th Cavalry fighters.
On 18 March, the 2nd Brigade crossed the river in force and drove the enemy from Lorengau Village.
The objectives were Rossum, a small village south of Lorengau and Salsia Plantation.
By 21 March, the 8th Cavalry had won control of most of the plantation, but the battle for Rossum was slowed by heavy jungle which the Japanese used to their advantage.
After 96 hours of bitter combat the 1st Squadron, 7th Cavalry was relieved by the 1st Squadron, 8th Cavalry.
The final push to Rossum was made behind heavy artillery fire and air bombardment.
On 28 March, the battle for Los Negros and Manus was over, except for mopping up operations.
The Admiralty Islands campaign officially ended on 18 May 1944.
Japanese casualties stood at 3,317 killed.
Training, discipline, determination and ingenuity had won over suicidal how when does dealer hit on blackjack improbable />The 8th Cavalry Troopers were now seasoned Veterans.
On 12 October 1944, Columbus Day, the 1st Cavalry Division sailed away from its hard earned base in the Admiralties for the Leyte invasion, Operation KING II.
On 20 October, the invasion force must have appeared awesome to the waiting Japanese as it swept toward the eastern shores of Leyte.
Held in Corps reserve, the 8th Cavalry True find count to blackjack how in moved into the fighting on 23 October.
The 1st Squadron, 8th Cavalry drove up a highway leading northwest of Tacloban and the 2nd Squadron advanced along the southern shore of the Sab Jaunico Strait which sealed off the route and opened the way for the invasion of Samar on 24 October.
On Samar, after many patrols and skirmishes, the war heated up for the 8th Cavalry Regiment.
On 05 December, the regiment was ordered to seize the town of Wright and establish control over the southwestern portion of the read article />The Barrio of Hinabangan fell on 07 December, the third anniversary of Pearl Harbor.
The Troopers fought their way into Wright on 13 December, and by 21 December, the towns of Catbalogan read article Taft fell and the Campaign of Samar officially came to an end.
With the last of the strongholds of Leyte eliminated, the division moved on to Luzon, the main island of the Philippines.
Leyte had been the biggest campaign of the Pacific war, but the record was about to be shattered click to see more the invasion of Luzon.
On 26 January, conveys were formed and departed for the Lingayan Gulf, Luzon Island, the Philippines.
Landing without incident on 27 January, the regiment assembled in an area near Guimba and prepared for operations in the south and southwest areas.
Go around the Japs, bounce off the Japs, save your men, but get to Manila!
Free the internees at Santo Tomas!
Take the Malacanan Palace the presidential palace and the legislative building!
The rescue column, led by Brigadier General William C.
Chase was a high risk gamble from the beginning.
The column was able to get around, over and past each obstacle in its path.
Since the operation had begun, its units had been fortunate enough to find bridges and fordable crossings almost everywhere they went.
The column was able to get around, over and past each obstacle in its path.
The 37th Division, on the other hand, was slowed down by difficult crossings which forced it to either ferry its artillery and tanks across or wait for the engineers to build bridges.
On 03 February, elements of the 1st Cavalry Division pushed into the northern outskirts of Manila, with only the steep-sided Tuliahan River separating them from the city proper.
A squadron of the 8th Cavalry reached the bridge just moments after Japanese Soldiers had finished preparing it for demolition.
As the two sides opened fire on one another, the Japanese lit the fuse leading to the carefully placed explosives.
Sutton, a Navy demolitions expert attached to the division, dashed through the enemy fire and cut the burning fuse.
The way to Manila was now clear.
At 1835 hours, 03 February, the rescue column crossed the city limits of Manila.
As the gates were opened, cheering Filipinos emerged and helped the cavalrymen set up a defense perimeter around the palace grounds.
The Japanese guards put up little resistance.
By 2100 hours, the internment camp at Santo Tomas was liberated and the prisoners, many of whom had been incarcerated for nearly two years, were liberated.
By 03 March 1945, organized resistance in Manila was finally wiped out.
The next assignment given to the First Cavalry was the difficult task of cracking the Shimbu Line, a few miles east of Manila, and securing a front from Taytay on the North to Antiplo on the South.
The goal was to prevent Japanese reinforcements from reaching Manila.
The First Cavalry fought regiments abreast as it destroyed the Southern flank of the Shimbu Line.
From north to south, the units involved were the 5th, 7th, 8th and 12th Regiments.
Once high ground had been taken, the Troopers were given a weeks rest before taking on a new assignment to help clear southern Luzon of organized Japanese resistance.
On 30 June 1945, when the Luzon Campaign was declared finally completed, the First Cavalry was in Lucena, at the southern end of the Tayabas Province.
On 13 August, the 1st Cavalry Division was alerted that they were selected to accompany General Douglas MacArthur to Tokyo and would be part of the 8th Army in the occupation of Japan.
On 02 September, the long convey of ships steered into Yokohama Harbor and past the battleship Missouri where General MacArthur would later receive the Japanese surrender party.
At noon on 05 September 1945, a reconnaissance party headed by Colonel Charles A.
Sheldon, the Chief of Staff of the 1st Cavalry Division, entered Tokyo.
This embarkment was the first official movement of American personnel into the capital of the mighty Japanese Empire.
At 0800 hours on 08 September, a history making convey left Hara-Machida with Tokyo as their destination.
Headed by Major General William C.
Chase, commanding general of the 1st Cavalry Division, the party included a Veteran from each troop of the division.
Passing through Hachioji, Fuchu and Chofu, the Cavalry halted briefly at the Tokyo City Limits.
The first mission of the division was to assume control of the city.
On 16 September, the 1st Division was given responsibility for occupying the entire city of Tokyo and the adjacent parts of Tokyo and Saitama Prefectures.
The command posts of the 1st Brigade, 5th Cavalry and 12th Cavalry were situated at Camp McGill at Otawa, approximately 20 miles south of Yokohama.
The 2nd Brigade maintained its command post at the Imperial Guard Headquarters Buildings in Tokyo, while the 7th Cavalry was situated at the Merchant Marine School.
The 8th Cavalry occupied the 3rd Imperial Guard Regiment Barracks in Tokyo, which provided greater proximity to security missions at the American and Russian Embassies and the Imperial Palace grounds.
Division Headquarters and other units were stationed at Camp Drake near Tokyo.
Over the next five years, until the outbreak of the Korean War, the regiment was able to perform many valuable duties and services that helped Japan reconstruct and create a strong, viable economy.
On 25 March 1949, the reorganization odds blackjack bingo vs began in 1945, was completed by redesignating troops as companies.
It happened before dawn on 25 June 1950.
The decision of the United States to send immediate aid to South Korea came two days after the fast moving North Korean broke through the ROK defenses and sent tanks into the capital city of Seoul.
more info addition to the Air Force, Navy an Marines, a 1,000 man battalion from the 24th Infantry Division, including many specialists and noncommissioned officers transferred from the 1st Cavalry Division, arrived 30 June with a promise that more help was on the way.
On 18 July the 1st Cavalry Division was ordered to Korea.
Initially scheduled to make an amphibious landing at Inchon, it was redirected to the southeastern coast of Korea at Pohang-dong a port 80 miles north of Pusan.
The North Koreans were 25 miles away when elements of the 1st Cavalry Division swept ashore to successfully carry out the first amphibious landing of the Korean War.
The 8th Cavalry Regiment, reinforced by division artillery and other units, moved by rail, truck and jeep to relieve the 21st Regiment, 24th Division near Yongdong.
By 22 July, all regiments were deployed in battle positions; in itself a remarkable logistical achievement in the face of Typhoon Helene that pounded the Korean coastline.
The 1st Battalion, 8th Regiment was deployed north of Taegu, now the temporary capital of South Korea and astride the direct line of enemy advance.
In the meantime the 2nd Battalion, 8th Regiment held positions on the road from Maju to the southwest.
Their baptism of fire came on 23 July.
The 8th Regiment was hit by heavy artillery fire and mortar barrage, and North Korean infantrymen swarmed toward their entrenched positions.
The next day the Troopers suffered their first severe combat losses.
For more than 50 days between mid July and mid September, the First team Troopers and the UN Forces performed the difficult, bloody task of holding on to the vital Pusan Perimeter.
The turning point in this bloody battle came on 15 September 1950, when MacArthur unleashed his plan to go around the advancing North Korean Army, Operation Chromite — an amphibious landing at Inchon, far behind the North Korean lines.
In spite of the many negative operational reasons given by critics of the plan, the Inchon landing was an immediate success allowing the 1st Cavalry Division to break out of the perimeter and start fighting north.
The routes North was heavily mined.
From 28 September to 03 October, major efforts concentrated on mopping up operations of the large sector assigned to the 1st Cavalry Division.
By 04 October, the division had re-instated the Northern offensive movements.
On 05 October, the 1st Cavalry Division advanced north of Seoul for the purpose of securing the US I Corps assembly area near the 38th Parallel.
On 07 October, the 16th Reconnaissance Company entered Kaesong, and that evening elements of the 1st Battalion, 8th Cavalry Regiment, arrived there.
By evening of 08 October the 7th and 8th Cavalry Regiments had secured the I Corps assembly area in the vicinity of Kaesong.
Some of the troops were within small arms range of the 38th Parallel.
On 09 October, the 1st Cavalry Division crossed the 38th Parallel.
On 19 October, Troopers of the 1st Cavalry Division crashed into Pyongyang, capturing the capital city of North Korea.
In late October 1950, orders came from I Corps to saddle up the rest of the division and move north.
The Korean war seemed to be nearing a conclusion.
The North Korean forces were being squeezed into a shrinking perimeter along the Yalu and the borders of Red China and Manchuria.
By now, more than 135,000 Red troops had been captured and the North Korean Army was nearly destroyed.
On 25 October 1950, the Korean War took a grim new turn.
The sudden intervention of Communist Chinese forces dashed hopes of a quick end to the war.
Later in the day of the 29th, the 8th Cavalry received orders to attack all the way to the Yalu River.
On 31 October, at about 1500 hours, the Chinese Communist Forces cut the main road South.
Meanwhile, the 7th Cavalry Regiment had been called up from Chinnampo to assist in the withdrawal.
By 01 November, the 8th Cavalry Regiment had advanced to within 50 miles of the Red China border and the three battalions had moved up to relieve part of the ROK 1st Division.
Later in the morning of 01 November, patrols from the 1st and 2nd Battalions, 8th Cavalry, clashed with Soldiers clearly identified as Red Chinese.
Contact with the Chinese had begun increasing that afternoon, starting in the sector of the 1st Battalion, north of Unsan, then spreading west into the sector covered by the 2nd Battalion.
By 1200 hours 01 November, the Chinese had cut and blocked the main road six air miles south of Unsan with sufficient strength to turn back two rifle companies which had been strongly supported by air strikes during daylight hours.
The CCF had set the stage for an attack that night against the 8th Cavalry Regiment and the ROK 15th Regiment.
In the afternoon of 01 November, the CCF attack north of Unsan had gained strength against the ROK 15th Regiment on the east, and gradually it extended west into the zone of the 8th Cavalry Regiment.
There was also something new in the enemy fire, support-rockets fired from trucks.
When dusk fell that evening enemy Soldiers were on three sides of the 8th Cavalry — the north, west, and south.
Only the ground to the east, held by the ROK 15th Regiment, was not in Chinese possession.
At 2330 hours, the CCF launched an all out attack on the positions of the 1st Battalion, 8th Cavalry.
As the battle grew, the attack of the CCF, well planned and executed in strength, broke through the ROK 15th Regiment.
Following the issue of warning alerts of an impending withdrawal and armed with the most recent intelligence data, Colonel Holmes, Chief of Staff, 1st Cavalry Division, issued a final order for the 8th Cavalry Regiment to withdraw at 2400 hours.
Soon afterwards, at about 0100 hours 02 November, the CCF cut the withdrawal route of the 1st and 2nd Battalions.
The 1st Battalion, 8th Cavalry had expended its basic ammunition as well as the reserve which had been sent down from the Regiment.
The 1st Battalion Commanding Officer, Major Millikin requested additional issues of ammunition.
Receiving blackjack insignia mobile strike division withdrawal order at midnight, with the 1st and 2nd Battalions, 8th Cavalry in heavy contact, the Regimental Commander, Colonel Palmer ordered a visit web page to the south.
The plan was for the 3rd Battalion to cover the withdrawal.
In addition, the 7th Cavalry was called from Chinnampo to assist in the withdrawal.
The entire rear areas were swarming with the CCF.
With heavy close-in fighting, the convoys of the 8th Cavalry Regimental Command Post RCP along with the 1st and 2nd Battalions managed withdraw under fire and to break through the CCF lines.
Mostly, the men withdrew in scattered groups or as individuals.
Many of the groups were lost as well as critical equipment needed to support the withdrawal.
By 0200 hours, 02 November, the Chinese had blocked the last remaining road for a possible retreat overland.
South of Unsan, the 3rd Battalion, commanded by Major Ormond, had dug in just north of the Nammyon River.
By dawn, the entire 3rd Battalion was completely surrounded.
The bulk of the 3rd Battalion was trapped by the Chinese.
They formed into two islands of resistance.
All day long fighter aircraft and bombers pounded the enemy positions.
The battalion took heavy losses in its officers and enlisted men.
The Commanding Officer, Major Ormond, was badly wounded and the staff were all wounded or missing in action.
The Troopers 6 deck blackjack strategy the daylight respite gained from the air cover to dig an elaborate series of trenches and retrieve rations and ammunition from the vehicles that had escaped destruction.
A L-5 plane flew over and dropped a mail bag of morphine and bandages.
At dusk, a helicopter also appeared and hovered momentarily a few feet above the 3rd Battalion, intending to land and evacuate the more seriously wounded, but enemy fire hit it and it departed without landing.
The battalion group was able to communicate with the pilot of a Mosquito plane overhead who said a relief column was on its way.
The 5th Cavalry, after receiving more than 350 casualties, pulled back.
Just after dark, a plane dropped a message to the 3rd Battalion with orders that they are to begin an orderly withdrawal.
The withdrawal route indicated was the only one possible, east from the road fork south of Unsan, across the Kuryong River, and then by the main supply route of the ROK 1st Division to Ipsok and Yongbyon.
Major Millikin, 1st Battalion Commanding Officer, telephoned Colonel William Walton, 2nd Battalion Commanding Officer, that he would try to hold Unsan until blackjack insignia mobile strike 2nd Battalion cleared the road junction south of it.
Then he would withdraw.
The 3rd Battalion, south of Unsan, was to bring up the regimental rear.
At dusk on 02 November, the Troops who were able to fight were ordered to attempt to break through the surrounding enemy.
Among thse troops, Father Kapauna, a chaplin with Headquarters Company, 8th Cavalry Regiment and also a World War II Veteran, sacrificed his own safety while the regiment was attacked by hostile forces as he moved among the wounded to provide medical aid and comfort.
After examining all the options, the remaining men of the 3rd Battalion decided to stand and fight even though they faced a full division of the CCF.
The night brought a heavy bombardment of 120mm mortar fire and a mass attack by the CCF.
Over a thousand enemy died outside the perimeter.
With their own ammunition nearly spent, during the lull that followed, the men searched the battlefield around the perimeter to retrieve weapons and ammunition from the enemy dead.
On the morning of 03 November a three man patrol went to the former battalion command post dugout and discovered that during the night the Chinese had taken out some of the wounded.
That day there was no air support.
Remaining rations were given to the wounded.
Enemy fire kept everyone under cover.
The night of 03 November was a repetition of the preceding one, another barrage followed by a mass attack, with the Chinese working closer all the time.
With their own ammunition almost gone, after each enemy attack had been driven back, the men would crawl out and retrieve weapons and ammunition from the enemy dead.
The morning of 04 November disclosed that there were about 200 men left able to fight.
Casualties had risen to about 250 men.
A discussion of the situation brought the decision that those still physically able to make the attempt should try to escape.
The remaining forces of the battalion broke up into small groups and withdrew in an attempt to escape under the blackjack insignia mobile strike of darkness.
Some were successful and many were not.
Most of those men were either killed or captured that day, apparently in the vicinity of Yongbyon.
Father Kapaun however, remained behind to administer medical treatment and render religious rites wherever needed.
Upon capture, Kapaun and other POWs were forced to walk more than 85 miles to the city of Pyoktong, North Korea.
While forcibly walking this march through snow and ice, Kapaun assisted the wounded and encouraged other Soldiers to do the same.
In the next twelve days, The Eighth Army assigned 22 officers and 616 enlisted men as replacements to the 1st Cavalry Division.
Nearly all of them went article source the 8th Cavalry Regiment.
This event would be the most painful chapter in the proud history of the 1st Cavalry Division.
At approximately 1600 hours on the afternoon of 06 November, the action of the 3rd Battalion, 8th Cavalry, as an organized force came to an end.
Eventually the estimate was revised to a count of more than 600 officers and men that were lost at Unsan, most of them from the 3rd Battalion.
The heroic 3rd Battalion commander, Major Ormond, was among the wounded captured by the CCF in the perimeter beside the Kuryong.
He subsequently died of his wounds and, according to some reports of surviving prisoners, was buried beside the road about five miles north of Unsan.
Of his immediate staff, the battalion S-2 and S-4 also lost their lives in the Unsan action.
About ten officers and somewhat less than 200 enlisted men of the 3rd Battalion escaped to rejoin the regiment.
There were a few others who escaped later, some from captivity, and were given the status of vegas world free allied personnel.
Two weeks after the Unsan action, tank patrols were still bringing in men wounded at Unsan and fortunate enough to have been sheltered and cared for by friendly Koreans.
On 22 November, the Chinese themselves, in a propaganda move, turned free 27 men who had been prisoners for two weeks or longer, 19 of them captured from the 8th Cavalry Regiment at Unsan.
While he was held captive, Father Kapaun attended around to more than 200 men that were also captive blackjack insignia mobile strike say prayers and give support.
He also secretly moved able-bodied men out to the countryside at night, while avoiding guards, to get food and firewood to help keep the prisoners alive.
For his actions, he was posthumously awarded the Distinguished Service Cross 18 August, 1951.
On 11 April 2013, the award of the Distinguished Service Cross was upgraded to the Medal of Honor by President Barrack Obama.
Although Father Kapaun did not survive to be liberated along with hundreds of the prisoners he ministered to and assisted, his faith, honor and selfless devotion to duty reflects the finest tradition of the US Army, the 1st Cavalry Division and the Army Chaplain Corps.
Place and date: Unsan, Korea, November 1-2, 1950.
Entered service at: Kansas.
Though the Americans successfully repelled the assault, they found themselves surrounded by the enemy.
Facing annihilation, the able-bodied men were ordered to evacuate.
However, Chaplain Kapaun, fully aware of his certain capture, elected to stay behind with the wounded.
After the enemy succeeded in blackjack insignia mobile strike through the defense in the early morning hours of 02 November, Chaplain Kapaun continually made rounds, as hand-to-hand combat ensued.
As Chinese Communist Forces approached the American position, Chaplain Kapaun noticed an injured Chinese officer amongst the wounded and convinced him to negotiate the safe surrender of the American Forces.
Shortly after his capture, Chaplain Kapaun, with complete disregard for his personal safety and unwavering resolve, bravely pushed aside an enemy Soldier preparing to execute Sergeant First Class Herbert A.
In order to execute their battle plan, the Chinese and the nearly beaten North Korean forces had a trio of powerful allies located half way around the world.
Three Britons, two working in the British Embassy in Washington, DC and a third heading the American Department in London, were Soviet agents.
The three spies; H.
Copies of communications relative to military planning of UN military organizations was sent directly to Moscow and relayed to Peking.
A massive confrontation with the Chinese seemed inevitable.
But the Chinese did the unexpected; they drew back into the frozen hills from which they had suddenly materialized.
On 24 November, General MacArthur launched a counter attack of 100,000 UN troops.
Taking a chance, General MacArthur believed it necessary to push the Chinese back across the border.
On 25 November, the 1st Cavalry Division moved up to the Taedong River, positioning behind the front lines.
With reinforcements, the Chinese were stopped at Sinchang-ni on 29 November.
The counterattack gave the UN time to set up new defensive lines and begin an orderly withdrawal from North Korea.
By 28 December, the true extent of the enemy buildup had become clear.
There was at least 20 Red Chinese divisions poised for a drive on Seoul.
Now there was almost a million and a half Chinese and North Korean troops on the Korean peninsula.
The UN Command had less than less than 250,000 seasoned Soldiers to repulse this juggernaut.
The new year began unexpectedly quiet.
The First Team defenders readied their weapons, shored up their defenses and waited in the bitter cold.
This time there was no surprise when the Chinese artillery began pounding the UN lines in the first few minutes of 1951.
The units forward of the 38th Parallel were hit by the Chinese crossing the frozen Imjin River.
Ignoring heavy losses, the Chinese crawled through mine fields and barbed wire.
The United Nations Forces abandoned Seoul and fell back to the Han River.
The Chinese drive lost its momentum when it crossed the Han and a lull fell over the front.
On 25 January 1951, the First Team, joined by the revitalized 3rd Battalion, 8th Cavalry rebounding from its tragedy at Unsan, moved back into action.
The movement began as a reconnaissance in force to locate and assess the size of the Red Army, believed to be at least 174,000.
The Eight Army moved slowly and methodically, ridge by ridge, phase line by phase line, wiping out each pocket of resistance before moving farther North.
The advance covered 2 miles a day, despite heavy blinding snowstorms and subzero temperatures.
On 14 February, heavy fighting erupted around an objective known as Hill 578, which was finally was taken by the 7th Cavalry after overcoming stiff Chinese resistance.
During this action General MacArthur paid a welcome visit to the 1st Team.
The First Cavalry slowly advanced though snow and later, when it became warm, through torrential rains.
The Red Army was slowly; but firmly, being pushed back.
On 14 March, the 3rd Battalion, 8th Cavalry had crossed the Hangchon River and on the 15th, Seoul was recaptured by elements of the 8th Army.
On 22 April, 21 Chinese and 9 North Korean divisions slammed into Line Kansas.
Their main objective was to recapture Seoul.
The First Cavalry joined in the defense line and the bitter battle to keep the Reds out of the South Korean Capital.
Stopped at Seoul, on 15 May, the Chinese attempted a go around maneuver in the dark.
From 09 June to 27 November, the 1st Cavalry took on various rolls in the summer-fall campaign of the United Nations.
On 18 July, a year after it had entered the war, the 1st Cavalry Division was assigned to a reserve status.
This type of duty did not last for long.
On the nights of 21 and 23 September, the 2nd and 3rd Battalions, 7th Cavalry repulsed waves of Red Chinese with hand to hand fighting.
On 03 October, the 1st Team moved out from Line Wyoming and immediately into Chinese fire.
For the next two days; hills were taken, lost and retaken.
On the third day, the Chinese lines began to break in front of the 7th Cavalry.
On 05 October, the 8th Cavalry recaptured Hill 418, a flanking hill on which the northern end of Line Jamestown was anchored.
On 10 — 11 October, the Chinese counterattacked; twice, unsuccessfully against the 7th Cavalry.
Two days later, the 8th Cavalry took the central pivot of the line, Hill 272.
The Troopers did not know it, but Line Jamestown would be their last major combat of the Korean War.
By December 1951, the division, after 549 days of continuous fighting, began rotation back to Hokkaido, Japan.
The final echelon of the 1st Team, the 8th Cavalry Regiment, left for Japan on 30 December.
The First Team had performed tough duties with honor, pride and valor with distinction.
On 27 November, the advance party from the division, left Korea and by late January 1952, all units had arrived on Hokkaido, under the command of Major General Thomas L.
Arriving in the port of Muroran, each unit was loaded on trains and moved to the new garrison areas.
Three camps were established outside Sappro, the Islands capital city.
Division Headquarters and the 7th Cavalry Regiment were stationed at Camp Blackjack insignia mobile strike />The 5th Cavalry was stationed at Camp Chitose, Area I.
The 8th Cavalry, the last unit to leave Korea, was stationed at Camp Chitose, Area II.
The division controlled a huge training area of 155,000 acres.
The mission of the division was to defend the Island of Hokkaido and to maintain maximum combat readiness.
On 16 October 1952, the 8th Regiment began debarkation at Pohangdon, Korea.
History had repeated itself on this date, for the 8th Cavalry, three years and two months earlier, had participated in the first amphibious landing of the Korean conflict.
For the next two months the regiment performed security missions around the familiar click of Pusan and Taegu, away from the main fighting.
By 20 December, the 8th Cavalry Troopers were all back in Hokkaido in time to celebrate Christmas.
The Korean War wound down to a negotiated halt when the long awaited armistice was signed at 10:00 on 27 July 1953.
A DeMilitarized Zone DMZa corridor — 4 kilometers wide and 249 kilometers long, was established dividing North and South Korea.
The nominal line of the buffer zone is along the 38th parallel; however, the final negotiations of the adjacent geographical areas, gave the North Korean Government some 850 square miles south of the 38th parallel and the South Korean Government some 2,350 square miles north of it.
In September 1954, the Japanese assumed full responsibility for defending the Island of Hokkaido and the former home of the 1st Cavalry Division was turned over to the Japanese Ground Self Defense Forces.
The entire First Team was relocated to the main Island of Honshu.
Headquarters, 1st Cavalry Division and the 5th Cavalry Regiment were moved to Camp Schimmelpfennig outside Sendai.
The 7th Cavalry Regiment and the 29th AAA AW Battalion occupied Camp Haugen, near Hachinohe.
The 8th Cavalry Regiment began a motorized transport to a seaport, boarded LSTs for a rough journey to the main island of Honshu, landing in Tokyo Bay.
Undertaking a combined march and motorized transport of 65 miles, they ended up at Camp Whittington, an abandoned Japanese airbase, located near Koisumi, north of Tokyo.
For the next three years the Division guarded the northern sections of Honshu until a treaty was signed by the governments of Japan and the United States in 1957.
On 20 August 1957, the First Cavalry Division, guarding the northern sections of Honshu, Japan was reduced to zero strength and transferred to Korea minus equipment.
In ceremonies held on 15 October, the colors of the 24th Division were retired and the colors of the 1st Cavalry Division were passed to the Commanding General of the old 24th Division, Major General Ralph W.
The 1st Cavalry Division took over the facilities of the former 24th Infantry Division who were stationed at a Headquarters Compound located in the western defense corridor located at Bong il Chong in the Paju City area.
Previous tenants, the 1st Marine Division, had relocated the summer villa and converted the rice patties, at the entrance to the valley, into an attractive lake.
By the time the 1st Cavalry Division arrived, they were able to be billeted in permanent Quonset huts which had been constructed during a major program to improve the troops casino style blackjack table regular conditions.
In addition to their assigned duties of patrol along the southern border of the DMZ, training remained a number one priority for the Troopers and unit commanders.
In January 1958, the largest training exercise in Korea since the end of hostilities, Operation Snowflake, was conducted.
This exercise was followed by Operation Saber in May and Operation Horsefly in August.
In June 1965, the 8th Cavalry Regiment began rotation back to the United States along with other units of the 1st Cavalry Division.
NOTE — Although fighting was stopped, in July 1953, by the armed truce, North and South Korea have remained officially in a state of war for forty-five years, signified by the fact that over 1,000 UN personnel have been killed in duty at the DMZ.
As of today, because of communist obstructionist tactics, years link gone by and no peace treaty has ever been agreed to and signed.
The roots of the Vietnam War started in 1946 with the beginning of the First Indochina War.
Vietnam was under French control at that time as was Laos and Cambodiaand the Vietnamese, under the leadership of Ho Chi Blackjack insignia mobile strike, wanted independence.
So the Vietnamese and French fought each other in Vietnam.
Eventually, in 1954, the Vietnamese defeated the French and both countries signed the Geneva Peace Accords, which, among other things, established a temporary division in Vietnam at the 17th parallel.
The division of the country eventually led to the Vietnamese War.
The Geneva Accords stated that the division was to be temporary, and that national elections in 1956 would reunite the country.
But the United States did not want to see Vietnam turn into a communist state, so the US supported the creation of the Southeast Asia Treaty Organization, which provided defense for South Vietnam.
North Vietnam, then called the Democratic Republic of Vietnam, wanted a communist state, and South Vietnam, then called the Republic of Vietnam, wanted a non-communist state.
In 1956, Ngo Dihn Diem, an anti-communist, won the presidential election in South Vietnam.
But communist opposition in the south caused Diem numerous problems.
And in 1959, southern communists decided to implement greater violence to try to oust Diem.
This led to the formation of the National Liberation Front NLF.
The NLF was a group of communists and non-communists who opposed diem and sought his ouster.
In 1961, President John F.
Kennedy sent a group to South Vietnam to determine what actions the US needed to take to assist them.
In the end, Kennedy compromised and decided to increase the number of military advisors, but with the objective of not to engage in a massive military buildup.
But in 1963, the government of Diem quickly began to unravel.
The Buddhist monks immediately began protesting in the streets, and in Saigon on 05 October, 1963, one monk died by self-immolation.
This incident caused international outrage and Diem was soon overthrown and killed.
On 02 August, 1964, North Vietnam attacked an American ship in the Gulf of Tonkin that resulted in congress enacted the Gulf of Tonkin Resolution, which granted the president broad war powers.
Johnson was the president at the time, and the Gulf of Tonkin incident and the resultant resolution marked the beginning of the major military build-up of America in the Vietnam War.
In 1965, massive bombing missions by the US in North Vietnam, known as Operation ROLLING THUNDER, quickly escalated the conflict.
The 1st Cavalry Division went home in 1965, but only long enough to be reorganized and be prepared for a new mission.
On 01 July 1965, the 1st Cavalry Division Airmobile was officially activated.
It was made up of resources of the 11th Air Assault Division Test and brought to full strength by transfer of specialized elements of the 2nd Infantry Division.
As a part of this reorganization, the 1st Battalion Airborne 188th Infantry was redesignated the 1st Battalion Airborne8th Cavalry Regiment and the 1st Battalion Airborne511th Infantry was redesignated the 2nd Battalion, Airborne8th Cavalry Regiment.
On 03 July 1965, in Doughboy Stadium at Fort Benning, Georgia the colors of the 11th Air Assault Division Test were cased and retired.
As the band played the rousing strains of Garryowen, the colors of the 1st Cavalry Division were moved onto the field.
An advance party, on board C-124s and C-130s, arrived at Nha Trang between the 19th and 27th of August 1965.
They joined with advance liaison forces and established a temporary base camp near An Khe, 36 miles inland from the coastal city of Qui Nhon.
The remainder of the 1st Cavalry Division arrived by ship, landing at the harbor of Qui Nhon on the 12th and 13th of September, the 44th anniversary of the 1st Cavalry Division.
The First Team had entered its third war — and the longest tour of duty in combat history.
The ARVN 22nd Division was to make the initial contact and drive the Viet Cong toward the 3rd Brigade, deployed as a blocking action.
The air assault task force consisted of the 1st and 2nd Battalions, 7th Cavalry, 1st Squadron, 9th Cavalry, 1st Battalion, 12th Cavalry and the 1st Battalion, 21st Artillery.
Rather than standing and fighting, the Viet Cong chose to disperse and slip away.
Only light contact was achieved.
The Troopers had but a short wait before they faced a tougher test of their fighting skills; the 35-day Pleiku Campaign.
On 23 October 1965, the first real combat test came at the historic order of General Westmoreland to send the First Team into an air assault mission to pursue and fight the enemy across 2,500 square miles of jungle.
Troopers of the 1st Brigade and 1st Squadron, 9th Cavalry swooped down on the NVA 33rd regiment before it could get away from Plei Me.
The enemy regiment was scattered in the confusion and was quickly smashed.
The 2-8th Cavalry fought the 33rd NVA Regiment near LZ Cavalarir on 4 November.
The 3rd Brigade joined the fighting on 09 November.
Five days later, the 1st Battalion, 7th Cavalry air assaulted into the Ia Drang Valley near the Chu Pong Massif.
Marm of the 1st Battalion, 7th Cavalry.
The fighting, the most intensive combat in the history of the division, raged for three days.
When the 2nd Brigade surged into the melee, the North Vietnamese decided to cut their losses and flee from the Ia Drang Valley.
When the Pleiku Campaign ended on 25 November, Troopers of the First Team had killed 3,561 North Vietnamese Soldiers and captured 157 more.
The Troopers destroyed two of three regiments of a North Vietnamese Division, earning the first Presidential Unit Citation given to a division in Vietnam.
The enemy had been given their first major defeat and their carefully laid plans for conquest had been torn apart.
From a position northeast of the valley, Troopers moved down from high ground to sweep through suspected VC areas.
In the first 17 days of https://clearadultskin.com/blackjack/card-counting-internet-blackjack.html, the 1st and 2nd Brigades were airlifted west of Pleiku and Kontum for Operation Matador.
The mission ended 06 March 1966, with the enemy losing its grip on the Binh Dinh Province, however its name would be heard again and again during the next six years.
On 16 May, Operation Crazy Horse, another search and destroy mission began in the jungle hills between Suoi Ca and Vinh Thanah valleys.
Soon the entire 1st Brigade was involved in bitter engagements in tall elephant grass and heavily canopied jungle.
Once the enemy was surrounded, all available firepower was concentrated on the area.
The Viet Cong regiment was hit with artillery, aerial rockets, tactical air strikes by F-4s and bombs from high flying B-52s.
Many of the enemy Soldiers, trying to flee the devastation, were cut down in Cavalry ambushes.
The Medal of Honor was bestowed upon Specialist Four David C.
Repeatedly, he dodged fire from Viet Cong heavy machine guns and crawled forward close to enemy positions and hurled smoke grenades that market them as targets for aerial rocket artillery.
He carried wounded Soldiers to safety and repeatedly wiped out Viet Cong machine guns until he and his men were ordered to withdraw.
When Crazy Horse was concluded on 05 June 1966, the bodies of 507 Viet Cong Soldiers were counted and another 380 were believed killed.
Many important military documents, detailing the Viet Cong infrastructure in Binh Dinh, were discovered.
Thayer I was the largest air assault yet launched by the 1st Cavalry Division.
On 16 September, Troopers of the 1st Brigade discovered an enemy regimental hospital, a factory for making grenades, antipersonnel mines and a variety of weapons.
On 19 September, elements of the 2nd Battalion, 8th Cavalry traded fire with two NVA combat support companies east of Kim Song Valley in the Highway 506 Valley.
On 13 February 1967, Operation Pershing began in a territory which was familiar to many skytroopers, the Bong Son Plain in northern Binh Dinh Province.
For the first time, the First Cavalry Division committed all three of its divisions to the same battle area.
ARVN Soldiers familiar with the methods of the VC operations in the Bong Son Plain helped the skytroopers locate and eliminate the numerous caves and tunnels infiltrated by the enemy.
For nearly a year the division scoured the Bong Son Plain, An Lao Valley and the hills of costal II Corps, seeking out enemy units and their sanctuaries.
Pershing became a tedious, unglamorous mission that produced 18 major engagements and numerous minor skirmishes in the 11 month campaign.
These call names stayed with the units through the end of the Vietnam involvement in 1972.
When the operation ended on 21 January, the enemy had lost 5,401 Soldiers and 2,400 enemy Soldiers had been captured.
In addition, some 1,300 individual and 137 crew weapons had been captured or destroyed.
On January 31 1968, amid the celebration of the Vietnamese New Year, the enemy launched the Tet Offensive, a major effort to overrun South Vietnam.
Some 7,000 enemy, well equipped, crack NVA regulars blasted their way into the imperial city of Hue, overpowering all but a few pockets of resistance held by ARVN troops and the US Marines.
Within 24 hours, the invaders were joined by 7,000 NVA reinforcements.
The Cavalry went on the move with four companies of skytroopers from the 1st Battalions of the 5th and 12th Cavalry who arrived at the village of Thorn An Thai, just east of Quang Tri.
Under heavy aerial rocket attack, the enemy quickly broke off the Quang Tri attack, dispersed into small groups and attempted to escape.
Quang ri was liberated within 10 days.
Following fierce fighting at Thorn La Chu, the 3rd Brigade moved toward embattled city of Hue.
The southwest wall of the city was soon taken after the 1st Battalion, 7th Cavalry overcome severe resistance and linked up with the 5th Battalion.
At this point, the NVA and Viet Cong invaders were driven from Hue by late February.
The Tet offensive was over.
The NVA and Viet Cong had suffered a massive defeat, with 32,000 killed and 5,800 captured.
On 01 April 1968, the 3rd Brigade, making a massive air assault within 5 miles of Khe Sanh, were soon followed by the 1st and 2nd Brigades and three ARVN Battalions.
After four days of tough fighting, they marched into Khe Sanh to take over the defense of the battered base.
Pursing the retreating North Vietnamese, the 1st Battalion, 12th Cavalry recaptured the Special Forces camp at Lang Vei uncovering large stockpiles of supplies and ammunition.
The final statistics of Operation Pegasus were 1,259 enemy killed and more than 750 weapons captured.
On April 19 1968, Operation Delaware was launched into the cloud-shrouded A Shau Valley, near the Laotian border and 45 kilometers west of Hue.
None of the Free World Forces had been in the valley since 1966, which was now being used as a way station on the supply route known as the Ho Chi Minh Trail.
The first engagement was made by the 1st and 3rd Brigades.
Under fire from mobile, 37 mm free casino blackjack online and 0.
For the next month the brigades scoured the valley floor, clashing with enemy units and uncovering huge enemy caches of food, arms, ammunition, rockets, and Russian made tanks and bulldozers.
By the time that Operation Delaware was ended on 17 May, the favorite Viet Cong sanctuary had been thoroughly disrupted.
In late 1968, the Division moved and set up operations in III Corps at the other end of South Vietnam.
In February 1969, Operation Cheyenne Sabre began in areas northeast of Bien Hoa.
The year 1969 ended in a high note for the 1st Cavalry Division.
President Nixon has given the go-ahead for the surprise mission.
Ending on 30 June, the mission to Cambodia far exceeded all expectations and proved to be one of the most successful operations of the First Team.
All aspects of ground and air combat had been utilized.
The enemy had lost enough men to field three NVA divisions and enough weapons to equip two divisions.
A years supply of rice and corn had been seized.
The Troopers and the ARVN Soldiers had found uncommonly large quantities of https://clearadultskin.com/blackjack/reglas-blackjack-casino-enjoy.html, including 1.
The sweeps turned up 300 trucks, a Porsche sports car and a plush Mercedes-Benz sedan.
The campaign had severe political repercussions in the United States for the Nixon Administration.
Although there would be further assault operations, the war was beginning to wind down for many Troopers.
Its primary mission was to interdict enemy infiltration and supply routes in War Zone D.
Greatly appreciated by Troopers of the 1st Cavalry, its heavily armed Cobras flew a variety of fire missions in support of the operations of the 3rd Brigade.
Many had volunteered for the extra duty to cover the extended stay of the 1st Cavalry Division.
Most of the initial combat for the new brigade involved small skirmishes.
But the actions became bigger and more significant.
They hit a NVA rear service unit holed up in a bunker complex.
During the initial battle, four Troopers were killed in action and eighteen wounded, including all of the leadership of the 2nd platoon, commanded by 1st LT Bill Bott.
After three days of fighting by the remaining company forces and using a combination of ground probes, heavy artillery and air strikes, they were finally able to enter and capture the bunker complex.
Two additional engagements in May of 1971, were typical operations.
With help from the Air Force and 3rd Brigade Gunships, the Troopers captured the complex.
Air strikes were called in and the Troopers overran the complex.
The efforts of the 8th Cavalry Regiment were not limited to direct enemy engagements but also, using the experiences gained during the occupation of Japan and Korea, encompassed the essential rebuilding of the war torn country of South Vietnam.
By 31 March 1972, only 96,000 US troops were involved in the Vietnam combat operations.
In mid June 1972, the stand-down ceremony for the 3rd Brigade was held in Bein Hoa and the colors were returned to the United States.
The last Trooper left from Tan Son Nhut on 21 June, completing the division recall which had started on 05 May 1971.
With the 3rd Brigade completing their withdraw, the 1st Cavalry had been the first army division to go to Vietnam and the last to leave.
On 27 January 1973, a cease-fire was signed in Paris by the United States, South Vietnam, North Vietnam, and the Provisional Revolutionary Government of the National Liberation Front NLFthe civilian arm of the South Vietnam Communists.
A Four-Party Joint Military Commission was set up to implement such provisions as the withdrawal of foreign troops and the release of prisoners.
An International Commission of Control and Supervision was established to oversee the cease-fire.
On 05 May 1971, after 28 years, the colors of the 1st Cavalry Division, minus those of the 3rd Brigade, were moved from Vietnam to Texas, its birthplace.
Using the assets and personnel of the 1st Armored Division, located at Fort Hood, Texas the 1st Cavalry Division was reorganized, reassigned to III Corps and received an experimental designation of the Triple-Capability TRICAP Division.
Its mission, under the direction of Modern Army Selected Systems Test, Evaluation and Review MASSTER was to carry on a close identification with and test forward looking combined armor, air cavalry and airmobile concepts.
The new 1st Cavalry Division consisted of the 1st Armored Brigade, the 2nd Air Cavalry Combat Brigade ACCB the 4th Airmobile Infantry Brigade, which the 1st Battalion, 8th Cavalry, formally the 2nd Battalion, 52nd Infantry, was assigned.
Division Artillery provided the fire support and Support Command provided normal troop support and service elements.
TRICAP, an acronym for TRIple-CAPability, was derived from combining the ground mechanized infantry or armor capability, airmobile infantry and air cavalry or attack helicopter forces.
TRICAP I was held at Fort Hood, Texas beginning in February 1972.
The purpose of TRICAP I was to investigate the effectiveness and operational employment of the TRICAP concept at battalion and company levels when conducting tactical operations in a 1979 European mid-intensity warfare environment.
The exercise consisted of six phases; movement to contact, defense and delay, exploitation, elimination of penetration, rear area security and night elimination of penetration in an adjacent area.
On 28 June, the 2nd Battalion was inactivated at Fort Hood, Texas.
Their period of inactivation was short lived.
On 20 April 1974, the 2nd Battalion, 8th Cavalry Regiment was reactivated, redesignated 2nd Battalion, Armor8th Cavalry and reassigned to the 1st Cavalry Division, Fort Hood, Texas where it has been to the present.
The main body of the 1st Cavalry Division, at Fort Hood, under the direction of MASSTER, continued to test future concepts of mobility and flexibility on the battlefield.
The tests continued for three and a half years were very demanding.
It was concluded that the employment of the TRICAP concept at the battalion level appeared to have application in some tactical situations, but employment at company level appeared to be feasible only for short periods of combat and for special missions.
Evaluation also indicated that air cavalry would normally be controlled above the company level.
The battalion task force encountered no combat support problems directly attributable to the TRICAP concept.
On 21 February 1975, the end of TRICAP evaluations, the mission of airmobile anti-armor warfare was transferred to the 6th Cavalry Brigade Air Combat co-located at Fort Hood, Texas and the 1st Cavalry Division was reorganized and redesignated to become the newest Armored Division in the Army, essentially the battle configuration it retains today.
It would not be until the end of the Gulf War and subsequent reorganization of 29 November 1992, when the 1st Battalion, 67th Regiment, 2nd Armored Division would be reflagged as the 3rd Battalion, 8th Cavalry Regiment and assigned to the 1st Cavalry Division, filling out the present organization structure.
In 1980, as part of the continuous Force Modernization and Preparation for combat of the unknown enemies of the future, the division was chosen to field test the new XM-1 tank.
At the same time the division shed the battle weary M551 Sheridan armored reconnaissance airborne assault vehicles for M60 tanks.
Meanwhile, the 1st Battalion, 7th Cavalry Regiment and supporting troops of the 8th Cavalry Regiment were deployed to Germany as part of the Emergency Deployment Readiness Exercise to put together a combat ready tank battalion using stored prepositioned equipment.
This mission lead to the formation of the annual autumn exercises to become known as REturn of FORces to GERmany REFORGER.
The first units to attend were the 2nd Battalion, 7th Cavalry and 3rd Battalion, 10th Cavalry of the 2nd Brigade.
The Division now conducts three NTC rotations per year.
The opening ceremonies for the new 1st Cavalry Division Headquarters Building were held in July.
A modern brick, 124,000 square-foot facility replaced the original World War II structures, enabling the housing of the Division Staff under one roof.
Major General William C.
Chase Retiredwho commanded the Division in the final days of World War II through the occupation of Japan, participated in the ribbon cutting which was held during the 36th reunion of the Association.
In the fall of 1983, the division deployed to Europe for the annual REFORGER exercises.
This deployment was consistent with the contingency plans for its NATO reinforcement role.
A real test of war equipment repositioned stocks, REFORGER also marked the first time the exercise was lead by the Dutch.
At Fort Hood, the division through deliberate planning, evolved into the combat unit which would be eventually assigned a major role in the Gulf War.
Along with the constant training of personnel, equipment was updated.
The XM-1 tank, renamed the M1 Abrams, was accepted and issued, along with the BFV Bradley M2 Infantry and CFV M3 Cavalry fighting vehicles.
The MSE is augmented by SINGARS, the Single Channel Ground to Air Communication System, which provides unprecedented security using frequency hopping technology.
All of this new equipment saw hard operational use at Fort Hood and by the counting blackjack numbers card of brigades to the National Training Center at Fort Irwin, located in the High Mojave Desert of California.
This facility encompasses 1,000 square miles for maneuver training against the best trained opposing force in the world.
The mission of Fort Irwin is to provide tough, realistic combined arms training at battalion task force level using both live fire and opposing forces.
To carry out this mission, the National Training Center has a computerized, live-fire complex with sophisticated targetry, a full-time opposing force, a state-of-the-art range instrumentation system that monitors training battles and full-time combat trainers who observe and control units during exercises.
This effective training could have not come at a more opportune time in the history of the First Team.
On 07 August 1990, a deployment order for the Southwest Asia operations was issued.
Plans calling for the division to deploy by 15 September extended the work day to 14, 16 and in some cases 24 hours.
On schedule, by mid September over 800 heavy loaded vehicles were loaded at the Fort Hood railhead to make the trip to the seaports of Houston and Beaumont.
An additional 4,200 vehicles formed road conveys that left every two hours, around the clock.
On 16 September, in the final drama, Soldiers assembled for roll call, answering their name as called on the manifest.
They were ready as the moment came; busses pulled up and were loaded for the trip to the airfield, The time for future memories had begun as a US Air Force C5A Galaxy, carrying the advanced party of headquarters staff, left Fort Hood, Robert Gray Army Airfield, heading to their rendezvous with destiny.
The United States Army Forces Central Command ARCENT — Kuwait, a major subordinate command of the United States ARCENT of Ft.
The mission of US ARCENT, Kuwait is to acquire, maintain and protect a heavy brigade reinforced equipment set, to plan, direct and support all joint training exercises with the Kuwaiti Armed Forces and, in concert with the Government of Kuwait, to establish and maintain the contingency plans for the security of Kuwait.
The center of Central Command operations is at Camp Doha, twenty miles north of Kuwait City.
Doha is a large harrahs blackjack rules base with a working population of over two thousand personnel — US Soldiers and airmen, and both US and Kuwaiti contract personnel.
On 02 August 1990, Iraq invaded Kuwait.
In the background of this invasion there were three basic causes for this action.
First, Kuwait had been part of the Ottoman Empire from the 18th century until 1899 when it asked for, and received, British protection in return for autonomy in local affairs.
In 1961 Britain granted Kuwait independence.
Iraq revived an old claim that Kuwait had been governed as part of an Ottoman province in southern Iraq and was therefore rightfully part of Iraq.
This claim led to several confrontations over the years and continued hostility.
Second, rich deposits of oil straddled the ill-defined border and Iraq constantly claimed that Kuwaiti oil rigs were illegally tapping into Iraqi oil fields.
Middle Eastern deserts make border delineation difficult and this has caused many conflicts in the region.
Iraq also accused Kuwait of producing more oil than allowed under quotas set by the Organization of Petroleum Exporting Countries OPECthereby depressing the price of oil, the main source of money for Iraq.
Finally, the fallout from the First Persian Gulf War between Iraq and Iran strained relations between Baghdad and Kuwait.
Following the end of the war, relations between Iraq and Kuwait deteriorated due to a lack of gratitude and acknowledgement of the Baghdad government for financial assistance and help in logistic support provided by Kuwait during the war and the reawakening of old issues regarding the border and Kuwaiti sovereignty.
On 07 August, President George H.
Bush ordered the organization of Desert Shield.
The order prepared American troops to become part of an international coalition in a war against Iraq that would be launched as Desert Storm in January, 1991.
This was a decision to deploy US forces on a massive scale to eject the Iraqis from Kuwait and protect Saudi Arabia.
The lead unit for this deployment was the VII Corps from Germany.
In August 1990, the 1st Cavalry Division was alerted for deployment to Southwest Asia as part of the joint forces participating in Operation Desert Shield.
The focus at that time was the defense of Saudi Arabia against potential Iraqi attack.
The First Team Soldiers flew from Robert Gray Army Airfield to Dhahran International Airport via Facebook pokerist, France and Cairo, Egypt.
There, they settled into warehouses and tents to await the arrival of their equipment.
As soon werte blackjack their equipment arrived, they moved to the remote Assembly Area Horse AA Horse in the Saudi desert 160 miles west of the airport.
By the end of three months intensive training, the 1st Cavalry Division was one of the most modern and powerfully equipped divisions in the Army.
Every tank and Bradley crew test fired their new weapons as part of the new equipment transition training.
In January 1991, the division was attached to VII US Corps and the focus of the First Team clearly began to shift toward offensive action.
This repositioning put the division in a key strategic location covering the historic Wadi al Batin approach into Saudi Arabia and threatening Iraq along the same avenue into western Kuwait, completing defensive preparations along the Tapline Road.
The 1st Brigade tied in with the 6th French Light Division to the left and the 2nd Brigade along with the 101st Airborne Division to the right.
The First Team began a calculated war of deception along the Saudi border.
The goal was to lure Saddam Hussein into believing the main ground attack of the Allies would come up the Wadi al Batin, a natural invasion route, causing him to reposition additional forces there.
During 07 — 20 February, the offensive lines of the 1st Cavalry Division have crept north and are now just below the border.
After thirty-eight days of continuous air attacks on targets in Iraq and Kuwait, the commander of the Allied Forces, General Norman Schwarzkopf unleashed all-out attacks against Iraqi forces very early on 24 February 1991.
Meanwhile, far to the west, the VII Corps and the XVIII Airborne had already began a deep strike into Iraq.
The Blackjack Brigade broke contact after penetrating enemy obstacles, taking fire and causing the enemy to light oil fire trenches.
They withdrew south to rejoin the division for the subsequent series of final attacks.
The enemy reacted as anticipated.
Iraqi divisions focused on the coalition threat in the Wadi, and the First Team froze them.
The deception worked, in that it tied down four Iraqi divisions, leaving their flanks thinned and allowed the VII Corps to attack virtually unopposed, conducting a successful envelopment of Iraqi forces to the west.
Destroy the Republican Guard.
In the approximate center of the allied line, along the Wadi al Batin, Maj.
The first enemy encountered was the Iraqi 27th Infantry Division.
That was not their first meeting.
The 1st Cavalry found and destroyed elements of five Iraqi divisions, evidence that they had succeeded in their theater reserve mission of drawing and holding enemy units.
The dust storms had cleared early in the day, revealing the most awesome array of armored and mechanized power fielded since World War II.
In a panorama extending beyond visual limits 1,500 tanks, another 1,500 Bradleys and armored personnel carriers, 650 artillery pieces, and supply columns of hundreds of vehicles stretching into the dusty brown distance rolled east through Iraqi positions, as inexorable as a lava flow.
By 28 February 1991, when the cease-fire ordered by President Bush went into effect, the Iraqis had lost 3,847 of their 4,280 tanks, over half click their 2,880 armored personnel carriers, and nearly all of their 3,100 artillery pieces.
Only five to seven of their forty-three combat divisions remained capable of offensive operations.
In the days after the cease-fire the busiest Soldiers were those engaged in the monumental task of counting and caring for an estimated 60,000 prisoners.
The 1st Ironhorse Brigade stretched through the historic Euphrates River Valley.
Within 2 weeks, the 1st Cavalry moved south into Saudi Arabia and the new assembly area AA Killeen.
There on the plain of the Wadi al Batin — the Cavalry began to prepare for redeployment home.
Upon return to the United States, The first of a series of reorganizations were initiated in the period, Click 1991 to August 1993, which resulted in a contingency force, ready to deploy anywhere in the world on a moments notice.
More to follow: Ghosts of Fallujah blackjack insignia mobile strike by Coley D.
Buttram who died 2 February 2019, CPT Raymond D.
Kinnard who died 25 December 2018, LTC Ret Louis R.
Lefebvre who died 24 February 2019, 1LT Frederick I.
Levine who died 11 December 2018, SSG Dennis C.
London who died 26 February 2019, 1LT Bruce R.

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Mobile Strike by Epic War LLC (iOS, United Kingdom) - SearchMan App Data & Information
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Mobile Strike is an exciting new action game of modern war that lets you build a base, control the action, and train elite troops to fight against enemies on the battlefield!
Unlock cutting-edge assault vehicles, command powerful armies, and put your tactical mind to test against opponents across the globe in this worldwide MMO game!
Join forces with powerful players to create global alliances and conquer enemy territories in the immersive world of Mobile Strike!
No update No free stuff No point This was a excellent game with reasonable price packs at around £4.
STAY AWAY This game is a simple money making scam I have posted several reviews none of which got published.
Been playing form the start when the game was fin and the online community was great.
Unless you want to burn at least £1000 a month you wil not be able to compete.
The online community is dying out as people leave in their droves and MS do nothing about players who are abusive not those who are simply running scams on their platform.
Thousands of pounds is just wrong One sided game aimed at US users, everything is timed for them if your on GMT stay away from this game A game now is crap.
You put your ticket in and get back bullcrap.
Now you can get way higher than that But at £99.
If your not prepared to throw huge amounts of your money at it give it a wide birth.
I spent £800 on troop power for it all to be gone on one attack!
Honestly I have been playing this game for years and all it seems is it want to take your money.
As I say I have played this for years but this is the final straw.
I deleting it and will save my money.
I have been playing mobile strike for a few weeks and have not spent a single dollar and I am still having a lot of fun, the community is very positive and constructive.
No interest in making it sustainable for normal people wanting a fun place and a way of opening up the world for normal people to chat and play together.
It started out great but guess what won once again.
MS do not listen to feedback take forever to respond and all this when you have to pay extortionate prices for packs especially if UK based.
This game constantly crashes and is full of glitches.
In game purchases- items constantly missing from packs you buy.
Worse than the vilest form of drugs, very addictive!
Do not get drawn in!
Costs a fortune to play the game.
Got attacked once and total zeroed.
DO NOT download this game.
It should be band This game started with great promise, developing the base, growing with fellow alliance members with brilliant online chat, but then the big money offers became relentless, and essential in order to try and compete.
Even after spending several THOUSANDS buying packs, yes, THOUSANDS, the constant wave of upgrades made it impossible to keep up.
I had hundreds of teammates in this game, now there are almost zero.
The developers have priced any level of competitiveness totally off the scale for all but the extremely wealthy to the point where even reasonably big spenders are leaving in droves.
AND NOT PAY TO PLAY, DONT BOTHER UNLESS YOUR GONNA THROW AWAY A MINIMUM £100 A MONTH!!!
THINK WHAT YOU COULD SPEND A 100 bucks A MONTH ON??
KIDS EDUCATION OR THERE 1ST CAR OR HOUSE DEPOSIT, PAY OFF YOUR DEBTS QUICKER?
AN EXTRA SPECIAL XMAS,ANNIVERSARY OR BIRTHDAY GIFT?
OR MAYBE JUST A SHORT BREAK OR HOLIDAY?
THE POSSIBILITIES ARE ENDLESS.
This game is a rip off and hardly anyone plays anymore.
So go ahead play this game but I guarantee you will get no where unless you spend thousands of your hard earned cash.
You have been warned!
I started playing MS in December 2016, I played for 8 months, after a month or so I was hooked.
It was enjoyable and you get to talk to lots of people and make friends worldwide.
However once I was hooked I wanted to be competitive and lead my alliance to glory!
Over the next 7 months I had spent £30k just to remain competitive and able to compete with the other top players.
Because of the frequency of updates a new player can catch even the best account up with a few large packs, forcing you to continue spending every day to keep ahead.
After £30k and deciding to quit the game my account was useless in just a few days.
I only pop in now and then for the convo, I have no commander and no troops.
Then visit web page minimum payments went from £75 to £99.
Next they say their creating a new zone called mech which was really good.
For 2 payments of £20 you can build a good base and start to get going on it quite well.
And then the cost went up to good old £100 for not much more than the £20 had in them.
Could have bought my Harley by now.
Keep away unless you love being poor.
Like a lot of others I have been playing this game from the start.
It was fun however then the game became greedy.
Which meant after spending £100 on a pack you was then wiped out the next day as a better pack came available to buy.
IF YOU HAVE NOT ALREADY, THEN DOWNLOAD NOW!
DO NOT LISTEN TO THE BOTS SENT FROM OTHER DEVELOPERS OR THOSE STUPID HATERS GET NOW!
Great concept of a game but developers greed has ruined it.
I understand the need to keep things changing in order to keep interest in the game, however it has become too expensive to play, the developers are just too damn greedy.
Should also be marked as 18+ as no child should be subjected to the onslaught of packs £99.
Then they decided to reboot the game bringing out cybernetics with a purchase which made all previous buildings, troops and purchases useless.
They also rebooted the currency making platinum the main currency and gold became somewhat redundant.
They have since rebooted the game again bringing in a new state, gold is now completely obsolete as is platinum to a certain extent.
All previous purchases are also pretty much obsolete as the game has shifted to the new state.
The developers are just after your money.
Apple should remove this have from the store.
Pile of slow crap.
I have two accounts on this game.
I had the knowledge that the gold I had would keep my bases safe.
I invested my gold for a month and it built up to a nice sum.
Then my peace shield ran out.
link went to buy one only it no longer cost 45,000 gold it costs 30,000,000 Loyalty.
They told me they would forward to the develops.
Without one you may as well give up.
If you have money to throw at this game.
Please think twice before you start to learn more here />You could use it for far better causes than a game that will annoy the hell of you.
Would I recommend this game errrmmm.
Not even to my dog.
A very annoyed gamer.
WE SAY NO, DO NOT DOWNLOAD, DO NOT PLAY, THERE IS NOTHING FAIR IN THIS GAME, THETE IS ALSO NO FUN AT ALL, PEOPLE THAT SAY THERE IS ATE LYING TO YOU.
THIS PEOPLE ONLY WANT YOUR MONEY EVERYTHING COSTS 99.
LISTEN ABD READ OTHER REVIEWS, THERE IS NO CUSTOMER SERVICE AT ALL, NO MATTER THE TICKET PROBLE THERE ARE THE SAME FOUR LINES OF RESPONSE, PLEASE GO PLAY ANYTHING ELSE JUST NEVER EVER EVER DOWNLOAD THIS, BY THE END OF THE YEAR IF IT LASTS THAT LONG THE GAME AND COMPANY WILL BE GONE.
From Sept 1st 2017- 31 Dec 2017 the day before cyber was launched and the game got wrecked, if you brought a pack cheap or expensive, this is fraud and your allowed our money back if you can prove you brought it, because of the 1st of jan 18, and cyber launched every single pack brought before that every kit and building and boost and commander, weapon, is of no use and they knew this which is why they dropped the prices, I won my case and got my money back if you have proof you can too, good luck email them at once for your money back, they knew cyber would make everything extinct and still sold ganar casino blackjack which is big fraudulent activity.
Stay away or you going to spend big money.
This company have no regards to customer care.
Having spent £198 to buy gold packs to play the game they change game so the gold you purchased cannot be used.
Was a good game.
But now, after being in the game for 9 months, the cheapest update is £99.
Total rip off and very disappointing I have played this game since 2015, the developers have got more and more greedy over time, game is full of glitches and customer service is a complete joke.
Even when there is a problem due to developers, that cause you to lose your own money they will not compensate you at all.
They sell cheap packs for you to start off then only sell £99 packs there after.
More and more players have left the game to the greed and unprofessional way the developers treat their so called customers.
Do not waste your time or money on this game, you will be ripped off and very disappointed!
Ruined by texas odds calculator app developers who seriously want you to spend minimum of £100 a week!!!
Shame because the game itself is brilliant.
But imagine investing £30,000 into a game, only for it to be obsolete after a fortnight!!!
Go google it and see for for worlds greatest blackjack book pity />I refuse to fall into your stupid greedy trick of taking my money.
I agree with others that it ruined by the frequency of updates.
But these days you can only buy £99 packs and your still out of date within 3 days.
I have just paid £14.
Cyber negates anything that you have previously invested in and basically resets the clock in terms of development and power.
A large number of the members of our alliance have now left because of the cost.
A good game and a good concept ruined by greed.
Amazing game I would recommend YouTube to help u start.
All replies to any complaints submitted are computer generated responses which quite often do not remotely resemble the issue you have raised.
EW will also completely change the game play 1yr after the launch of a new state and ruin the game as you know it, making it unplayable with out you spending large amounts of money to progress.
EW take your money and never do anything for you!
Avoid this game at all costs!
But the next day they add something that makes these old packs useless.
If you think you have a chance playing for free you are wrong.
Also we are not talking about a few pounds here it goes up to thousands.
Update: they are still trying to make me come back through email.
You will never be satisfied.
Anyone working for this company is working for a scam.
The creators should be disgusted to look in the mirror but instead they are rolling the cash of the broken and abused.
If you are a parent I strongly advise you to keep your child away from this app too as it could really hurt them mentally and could lead to your money disappearing for nothing.
While the creators are given millions.
It really can ruin lives.
Started off as a great game.
Alas developers appear more interested in players spending more and more money than any actual game enjoyment.
Would recommend anyone to avoid the game.
Not only has this once great game become a joke, you have to spend a fortune just to keep up - seriously, I get the idea of pay-to-win, but this game is a cash cow for the devs.
The rules make no sense now, the stats are incomprehensible try almost everything costing over a trillion trillion trillion billion!!!!
And you have to spend money to get that high!
I cant even imagine who still buys packs as everyone is shielded up and nothing very much happens any more.
Maybe there is a small rich elite that fight each other for fun?
Customer service is terrible.
I started playing this when it first came out around 2 years ago.
Spent a small fortune improving my base and commander.
Total waste of time and money.
You will only stay relevant for a few days before more research or mods are brought out leaving you back at square one.
DO NOT pay to play this game!!
I just logged in after 6 months away from the game.
There is only one state now, no action whatsoever!!
Nobody attacking, base levels actually seem to be lower than when I left somehow I had a level 25 base when I left none in sight link />EW have totally killed this game.
The game play is good but you need unlimited funds.
Be warned you WILL be ripped off!!!!
STAY CLEAR OF THIS GAME!!!!
Scum of the earth properties blackjack dealer peek rule theme Total waste of money, in the beginning they nailed it perfect game.
Farming and building with realistic timers.
When you get to a certain level it just depends on how deep your pockets are and no one even Arnold Schwarzenegger has pockets that deep.
Some timers are like a billion days, your base rss is restricted to a certain level yet the rss you require is just bonkers.
The only way to progress is to spend money.
£20, £40, £60, £100.
This game is like betting on a blackjack table and the dealer wins every hand.
And I have reported it Spent like 9.
Spent thousands on this game and can no longer open game on my iPad.
Why why why pay to play a game that is no better than a 2p seaside matcheen!
Truly I have played for 2 years and spent Over £3000!!!!!
Gutted the game was never worth playing.
Outrageously frustrating game ever!!!!!!!!
The worst gambling game ever.
No matter how much you spend, the next few hours or days you are among the weakest losers again.
If I had the money I would take the developers and anyone associated with them to court and bring them to justice.
Even if you pay you have to pay out so much just to keep up.
This was a great game in the beginning and turned awful when players became to big.
Mobile strike is a good game, or better put, it was a good game.
However do not get this game unless you intend on spending 3-5 hundred each month.
You absolutely cannot progress very far without spending, the packs you need to progress are 100 each and to complete most things you will need 8-10 packs for each stage and there are A LOT of stages.
The game is updating a lot at the moment and each update gets more expensive.
You cannot attack very well, or defend your base at all without staying up to date and current with the game, which leads to heavy expense.
If you are happy to get a base and just farm resource tiles then play on, but if you actually want to get involved then I really would look for an alternative game.
The developers of this game have become extremely greedy and even the top spending current players are leaving the game due to the lack of fun, and the ever increasing costs just to be able to play.
The activity in a lot of states in this game is dying off quickly so there is little to do other than sit and wait for something to happen which is very boring.
Been playing form the start when the game was fin and the online community was great.
Unless you want to burn at least £1000 a month you wil not be able to compete.
The online community is dying out as people leave in their droves and MS do nothing about players who are abusive not those who are simply running scams on their platform.
I have been playing this game for years and all it seems is it want to take your money.
As I say I have played this for years but this is the final straw.
I deleting it and will save my money.
I have been playing mobile strike for a few weeks and have not spent a single dollar and I am still having a lot of fun, the community is very positive and constructive.
No interest in making it sustainable for normal people wanting a fun place and a way of opening up the world for normal people to chat and play together.
It started out great but guess what won once again.
Was good but now flakey performance terrible menu driven support.
MS do not listen to feedback take forever to respond and all this when you have to pay extortionate prices for packs especially if UK based.
A game now is crap.
You put your ticket in and get back bullcrap.
Game is full off faults you only play to stay in touch with your friends Going down hill fast a game what was the pinnacle of mobile gaming in war and strategy has become the biggest money game ever for free game.
No update No free stuff No point I spent £800 on troop power for it all to be gone on one attack!
So my just click for source is, stay away.
There are so many people chucking in the towel because of the extreme cost of the packs.
You spend your days and hours button tapping applying and boosting hundreds of boosts, kit, soldiers, traps, and the etc.
You play or battle against someone for a few minutes, then go back to button pressing a few thousand times.
For what this costs to get a high ranking base, you can go and buy a PS4 with bundles of games and have some real online fun, and you have real world value too.
Plus point is the online community.
Everyone is trying to sell but no one buysor quit.
Having been addicted to clash of clans, I got fed up with their new update and changed over this game.
After seeing all the adverts with all the combat and how you use strategies to fight everyone else I braced myself and got going.
No watching the actual battle.
I emailed them and asked if I am missing something and how I watch and get involved in the actual battle, they responded saying they will look into maybe integrating that into the game in the future.
My quest to find a good war game is more exciting.
Update: so decided to keep trying to play and see if it gets better, after months of building and creating troops, I logged in just to find that the game has deleted all my troops and need to train more from scratch.
No battles recorded or anything.
Way to many faults with this game.
This is not an advert for Mobile Strike!
The only way to get the necessary resources and speed ups to make it playable is to pay real money for packs.
Even if you think you will take the slow way they then put in requirements that you cannot get in the game without spending real money like blueprints and certain research files which means you either have to spend or give up the game, cause you cannot compete or defend yourself against those that have spent money This recent update has made the game very unstable and crashes constantly which again makes it intolerable when your trying to co-ordinate attacks, and other bugs are forming which have not been there before Unfortunately, this game has developed in a way that pressure sells in app purchases, and maximises revenues for the developers at the detriment of the gameplay.
Without paying for upgrades it is not possible to reach the ~1 Billion power required to avoid being repeatedly attacked and zeroed.
Without an army of that size, smaller bases are repeatedly just destroyed by a top handful of players.
The developers need to level the playing field, and allow players to only fight bases of similar rank and size.
This game simply allows people with a large quantity of money to buy their way to the top for hundreds of dollars, whilst making free or even paid play useless in three months a spent £45, and still have a base that is unable to exist without being continuously shielded.
I advise you to read other players comments.
And the one absolute truth about this game which you will read over and over and over again, is this game is based on the size of your wallet.
You have to invest.
You can of course ignore this, pay to download and and try and play for free but be warned you will progress quick at first but then you are required to do some researching the days you have to wait starts of in hrs then progresses to days then years then decades.
Of course this can be reduced by speed ups but you need to spend cash to make any serious headway in this game.
Oh one more thing when you look at the in app purchases it states best 10 in app purchases.
These packs change regularly and most times are a must to succeed.
Lots of glitches at times but a good game when it works.
I have stopped paying for in-app purchases now as my app purchase cost a lot of money for what I got.
A big part of the purchase was missing!
There is no complaints procedure.
I emailed the support team and they asked for proof which I then sent.
No reply for a few days after that, I chased every day.
I got a reply saying a specialist team is now dealing with my complaint,that was over 3 weeks ago.
Still waiting for my reply.
They have lost me as a customer who was will to buy at least 3 times a month.
Extremely bad customer service.
I write this as a veteran of similar games.
The gameplay is slow and clunky, the visuals cluttered and awkward and the balance all over the place.
It is heavily weighted towards spenders and this destroys the longevity of what is already a poor game, by comparison with others.
The worst thing about it, however, is that it does not even hide the fact that it exists solely to push you towards microtransactions.
I am aware that to, maintain a MMO game platform, there must be an income stream, but the best games generate this through their quality and incremental content add-ons, or even optional ads these days, rather than spamming you from the first second you open the app.
Avoid at all costs, no matter how many misleading TV ads you see.
Ok so I been playing this game over a year now.
It is very addictive and will take up lots of your time, but totally worth it if you stick with it.
Now a little about the game itself, OK gameplay and graphics are ok.
Joining rallies, battles fighting for control point all good aspects of the game.
It will become addictive very fast.
Like I say in a sense this is pay to play game.
The devs breach their own terms of use in allowing such behaviour to happen!
Unless you can afford to spend over £10,000 then you are defenceless and will be bullied and abused!
EVERYTIME you make progress a top player will just come along and set you back to the beginning!
You spend a week building troops that die in 2 seconds of an attack and will take a week to regain for the same attack to come again!
The game robs you of any purchase you make, you buy a gold pack, level up then boom you get attacked and everything gets wiped out resources the lot!
The devs remain action less even though countless players report the breach of terms.
To get into their alliance and be safe you need to spend thousands to do so.
Otherwise you will be bullied and held at ransom to pay them to leave you alone!
I only pop in now and then for the convo, I have no commander and no troops.
I have two accounts on this game.
I had the knowledge that the gold I had would keep my bases safe.
I invested my gold for a month and it built up to a nice sum.
Then my peace shield ran out.
I went to buy one only it no longer cost 45,000 gold it costs 30,000,000 Loyalty.
They told me they would forward to the develops.
Without one you may as well give up.
If you have money to throw at this game.
Please think twice before you start to play.
You could use it for far better causes than a game that will annoy the hell of you.
Would I recommend this game errrmmm.
https://clearadultskin.com/blackjack/blackjack-side-bets-explained.html even to my dog.
A very annoyed gamer.
After several month I decided to delete the game.
The game requires you to purchase packs of gold and resources every couple of blackjack rules of official vegas casino in and each pack costs £79+.
However, the packs are typically designed that you do not complete your developments with only one pack.
Ones you have achieved a certain development state the game installs an update that makes you want to spend more money again.
When you start you get allocated to a state and the players with money quickly outgrow others leaving little chance for weaker players.
Even if you are one of the biggest players you have to rely on your alliance to attack others since one player alone will almost always lose an attack.
If you want a game like this but with a bit more substance get War Dragons.
Or even just start playing Clash of Clans or Boom Beach.
They are 600x more interesting than this.
Save yourself the time and get something better.
Well I think my title says it all This game has become a joke the developers have NO clue what CUSTOMER SERVICE is.
I have sent mz various emails regarding issues we face and the canned answers we get back is not even related to the question asked.
I agree with many in here as I have spent some money on this game but I was away for two weeks on holiday and when I logged in again everything had changed.
To get up to date I would need to spend over £1500 just to cover the 2 weeks absent.
Me and my alliance have given up we quit already as there is no future in this game Unless your a millionaire and have money to burn.
Can you please fix the problem so I can continue to play the game.
I messaged the writers of the game direct as the game shut down in total of 5 hours 22 times they told me to uninstall and re download did that and nothing then they told me to shut down my device I am playing and still nothing so I am trying to see if it is gonna shut down again by loading it in again??
I started playing this around 18 months ago and to start with it was great.
Over the last 6 months it has become all about the money.
A minimum spend of £15 for a pack that has up to 50% of what you need just to withstand a single attack up to £100 for a pack with 80% of what you need.
You are constantly just behind where you need to be no matter how much you spend.
Then we get onto the glitch.
The developers throw so much new stuff in every day but do absolutely no maintenance on the app.
This means that it kicks you out every 5 minutes and completely prevents you from adding certain boosts that you have PAID FOR!
I have recently handed my alliance to another player and quit the game after my fully enhanced base was completely wiped out in a single attack.
An absolute joke of a game purely designed to take your hard earned cash.
I have been playing this game since it was beta version.
This is a real truth.
It is our mistakes to support this glitchy game we should abandon this game from the beginning.
In 1 second you may become a zero account because of programming glitch in the game and this happened a lot last 3 months.
No matter what you spend or Time u spend on the game to upgrade in one minute u r account worth nothing.
I have spent over 20k and today becuz of a glitch in the game my account was zeroed.
Since March 2017 a lot of gamers quit this game and left accounts worth a fortune cuz they are not having any more fun.
Please stay away from such game.
The developers intentionally doing that to make u buying and spending in this game.
I am totally done from this game and bad performance and its servers lagging.
It is impossible to play this game to any meaningful level without serious expenditure.
For example, I started playing approx 3 months ago and have spent around £120.
The game does not reward either experience or skill as neither are required if you spend the read more />It has the feel of a game that became more successful than anticipated and now; to meet the big Pay to Play expectations; boosts and advantages are heaped upon them than negate any advances made by less affluent players.
This game is horrible they try to get you addicted so they can sell you packs that look good.
But the next day they add something that makes these old packs useless.
If you think you have a chance playing for free you are wrong.
Also we are not talking about a few pounds here it goes up to thousands.
Update: they are still trying to make me come back through email.
You will never be satisfied.
Anyone working for this company is working for a scam.
The creators should be disgusted to look in the mirror but instead they are rolling the cash of the broken and abused.
If you are a parent I strongly advise you to keep your child away from this app too as it could really hurt them mentally and could lead to your money disappearing for nothing.
While the creators are given millions.
It really can ruin lives.
This is a direct copy of GoW and the new Final Fantasy with a different skin.
The company behind this Epic Wars, Machine Zone or whatever they call themselves this time are only in it for your money.
They do not care about gameplay and continue to leave their games full of glitches which they will not fix.
They prefer to push out more upgrades that you need to buy to actually play or be competitive in the game.
Packs are prices around £99 to £249 each.
Save yourself the hassle and stay away.
I have been playing for a year.
The game was initially great.
Now, it has turned into a money pit.
The game has always been about taking your money and it was expensive to play packs cost £15, £40 or £80 and you need to buy if you want to play.
Apple have increased the prices by 25% to adjust for the exchange rate.
£100 for one pack that will be out of date in 4 week.
Fool anyone who wants to repeatedly pay for something they do not own and there is nothing to do in the game!
It is very easy to purchase the wrong pack.
Mobile strike are guilty of directing you to buy the wrong pack within the in game links or enticing you into buying one which then does not enable you to achieve what you think it will, so you have to buy another one etc etc.
Their customer service is poor.
If you chase it up they ignore you.
Now they have changed the game so much overnight that, despite paying a lot of money, you can get zeroed quickly.
Last week as a 160 billion power base I could participate and play.
This Is such a shame as it was a good game, but you have been warned.
I have finally learned my lesson.
This game is very fun and addicting!
I came to give it a 5 star rating but as I was reading the reviews it sort of put me down a star.
My reason for this is that the reviews say after a while you have to start paying real life money to get higher levels as the game does not give you enough money after a while so it has made it so you get into the game and because you want to carry on you have to buy the money.
Unfortunately there are a few people saying this.
Please sort this out if true.
I like the demo, not this actual game though.
For example, no sign of any enemy, no sign of them at all.
Because it never stops demanding you build this, then that, then upgrade this, then that.
At no point have I ever been allowed to build what I want to build and when and where I put it.
Played this game for months which was good fun and I enjoyed building my base and battling other players.
They also rebooted the currency making platinum the main currency and gold became somewhat redundant.
They have since rebooted the game again bringing in a new state, gold is now completely obsolete as is platinum to a certain extent.
All previous purchases are also pretty much obsolete as the game has shifted to the new state.
The developers are just after your money.
Apple should remove this have from the store.
Completing 1 action, like research, building or training, can sometimes take up to a million days, yes, A MILLION!!
Please please avoid this game, or prepare yourself for huge amounts of frustration and debt.
You cannot and will not progress enough without spending money.
The spend should be optional but all challenges and extra features etc are only accessible through purchasing in their game store.
For this reason I am rating a 1 star because you are bullied into spending!
Do not download and waste your time!
This game was once great.
However now they have become greedy, more interested in lining their own pockets instead of making this a game a continued enjoyable player experience.
The cost of being able to survive in this game, not compete but only to survive, is 1000s of real money.
If you want to compete and try to get the most out if this game you are looking at 10s of 1000s.
If you have a limit free credit card or a bottomless bank account then you will do very well in this game.
If you are the casual player or not a multimillionaire then avoid this game at all costs!
The developers are interested in 1 think; their profits and not YOUR enjoyment.
They seem to of forgotten that without players there is no profits.
If mobile strike remembers that is should be players then profits then this game can become great again.
If not then it belongs on the scrap heap!
Good gameplay when fighting and trying to get the correct mix of items and troops for success.
As at Sept 2017 the new things you need to buy with real cash are being released on a daily basis.
There is some skill involved, but those who spend the most real money win the battles.
There are some players who have spent thousands in real money, and they can smash even big players at will.
So, good but very very expensive.
In summarybasically a good game concept but spoiled by the greed of the developers.
Unlock cutting-edge assault vehicles, command powerful armies, and put your tactical mind to test against opponents across the globe in this worldwide MMO game!
Join forces with powerful players to create global alliances and conquer enemy territories in the immersive world of Mobile Strike!
No update No free stuff No point This was a excellent game with reasonable price packs at around £4.
STAY AWAY This game is a simple money making scam I have posted several reviews none of which got published.
Been playing form the start when the game was fin and the online community was great.
Unless you want to burn at least £1000 a month you wil not be able to compete.
The online community is dying out as people leave in their droves and MS do nothing about players who are abusive not those who are simply running scams on their platform.
Thousands of pounds is just wrong One sided game aimed at US users, everything is timed for them if your on GMT stay away from this game A game now is crap.
casino de montreal blackjack put your ticket in and get back bullcrap.
Now you can get way higher than blackjack insignia mobile strike But at £99.
If your not prepared to throw huge amounts of your money at it give it a wide birth.
I spent £800 on troop power blackjack insignia mobile strike it all to be gone on one attack!
Honestly I have been playing this game for years and all it seems is it want to take your money.
As I say I have played this for years but this is the final straw.
I deleting it and will save my money.
I have been playing mobile strike for a few weeks and have not spent a single dollar and I am still having a lot of fun, the community is very positive and constructive.
No interest in making it sustainable for normal people wanting a fun place and a way of opening up the world for normal people to chat and play together.
It started out great but guess what won once again.
MS do not listen to feedback take forever to respond and all this when you have to pay extortionate prices for packs especially if UK based.
This game constantly crashes and is full of glitches.
In game purchases- items constantly missing from packs you buy.
Worse than the vilest form of drugs, very addictive!
Do not get drawn in!
Costs a fortune to play the game.
Got attacked once and total zeroed.
DO NOT download this game.
It should be band This game started with great promise, developing the base, growing with fellow alliance members with brilliant online chat, but then the big money offers became relentless, and essential in order to try and compete.
Even after spending several THOUSANDS buying packs, yes, THOUSANDS, the constant wave of upgrades made it impossible to keep up.
I had hundreds of teammates in this game, now there are almost zero.
The developers have priced any level of competitiveness totally off the scale for all but the extremely wealthy to the point where even reasonably big spenders are leaving in droves.
AND NOT PAY TO PLAY, DONT BOTHER UNLESS YOUR GONNA THROW AWAY A MINIMUM £100 A MONTH!!!
THINK WHAT YOU COULD SPEND A 100 bucks A MONTH ON??
KIDS EDUCATION OR THERE 1ST CAR OR HOUSE DEPOSIT, PAY OFF YOUR DEBTS QUICKER?
AN EXTRA SPECIAL XMAS,ANNIVERSARY OR BIRTHDAY GIFT?
OR MAYBE JUST A SHORT BREAK OR HOLIDAY?
THE POSSIBILITIES ARE ENDLESS.
This game is a rip off and hardly anyone plays anymore.
So go ahead play this game but I guarantee you will get no where unless you spend thousands of your hard earned cash.
You have been warned!
I started playing MS in December 2016, I played for 8 months, after a month or so I was hooked.
It was enjoyable and you get to talk to lots of people and make friends worldwide.
However once I was hooked I wanted to be competitive and lead my alliance to glory!
Over the next 7 months I had spent £30k just to remain competitive and able to compete with the other top players.
Because of the frequency of updates a new player can catch even the best account up with a few large packs, forcing you to continue spending every day to keep ahead.
After £30k and deciding check this out quit the game my account was useless in just a few days.
I only pop in now and then for the convo, I have no commander and no troops.
Then the minimum payments went from £75 to £99.
Next they say their creating a new zone called mech which was really good.
For 2 payments of £20 you can build a good base and start to get going on it quite well.
And then the cost went up to good old £100 for not much more than the £20 had in them.
Could have bought my Harley by now.
Keep away unless you love being poor.
Like a lot of others I have been playing this game from the start.
It was fun however then the game became greedy.
Which meant after spending £100 on a pack you was then wiped out the next day as a better pack came available to buy.
IF YOU HAVE NOT ALREADY, THEN DOWNLOAD NOW!
DO NOT LISTEN TO THE BOTS SENT FROM OTHER DEVELOPERS OR THOSE STUPID HATERS GET NOW!
Great concept of a game but developers greed has ruined it.
I understand the need to keep things changing in order to keep interest in the game, however it has become too expensive to play, the developers are just too damn greedy.
Should also be marked as 18+ as no child should be subjected to the onslaught of packs £99.
Then they decided to reboot the game bringing out cybernetics with a purchase which made all previous buildings, troops and purchases useless.
They also rebooted the currency making platinum the main currency and gold became somewhat redundant.
They have since rebooted the game again bringing in a new state, gold is now completely obsolete as is platinum to a certain extent.
All previous purchases are also pretty much obsolete as the game has shifted to the new state.
The developers are just after your money.
Apple should remove this have from the store.
Pile of slow crap.
I have two accounts on this game.
I had the knowledge that the gold I had would keep my bases safe.
I invested my gold for a month and it built up to a nice sum.
Then my peace shield ran out.
I went to buy one only it no longer cost 45,000 gold it costs 30,000,000 Loyalty.
They told me they would forward to the develops.
Without one you may as well give up.
If you have money to throw at this game.
Please think twice before you start to play.
You could use it for far better causes than a game that will annoy the hell of you.
Would I recommend this game errrmmm.
Not even to my dog.
A very annoyed gamer.
WE SAY NO, DO NOT DOWNLOAD, DO NOT PLAY, THERE IS NOTHING FAIR IN THIS GAME, THETE IS ALSO NO FUN AT ALL, PEOPLE THAT SAY THERE IS ATE LYING TO YOU.
THIS PEOPLE ONLY WANT YOUR MONEY EVERYTHING COSTS 99.
LISTEN ABD READ OTHER REVIEWS, THERE IS NO CUSTOMER SERVICE AT ALL, NO MATTER THE TICKET PROBLE THERE ARE THE SAME FOUR LINES OF RESPONSE, PLEASE GO PLAY ANYTHING ELSE JUST NEVER EVER EVER DOWNLOAD THIS, BY THE END OF THE YEAR IF IT LASTS THAT LONG THE GAME AND COMPANY WILL BE GONE.
From Sept 1st 2017- 31 Dec 2017 the day before cyber was launched and the game got wrecked, if you brought a pack cheap or expensive, this is fraud and your allowed our money back if you can prove you brought it, because of the 1st of jan 18, and cyber launched every single pack brought before that every kit and building and boost and commander, weapon, is of no use and they knew this which is why they dropped the prices, I won my case and got my money back if you have proof you can too, good luck email them at once for your money back, they knew cyber would make everything extinct and still sold things which is big fraudulent activity.
Stay away or you going to spend big money.
This company have no regards to customer care.
Having spent £198 to buy gold packs to play the game they change game so the gold you purchased cannot be used.
Was a good game.
But now, after being in the game for 9 months, the cheapest update is £99.
Total rip off and very disappointing I have played this game since 2015, the developers have got more and more greedy over time, game is full of glitches and customer service is a complete joke.
Even when there is a problem due to developers, that cause you to lose your own money they will not compensate you at all.
They sell cheap packs for you to start off then only sell £99 packs there after.
More and more players have left the game to the greed and unprofessional way the developers treat their so called customers.
Do not waste your time or money on this game, you will be ripped off and very disappointed!
Ruined by greedy developers who seriously want you to spend minimum of £100 a week!!!
Shame because the game itself is brilliant.
But imagine investing £30,000 into a game, only for it to be obsolete after a fortnight!!!
Go google it and see for yourself.
I refuse to fall into your stupid greedy trick of taking my money.
I agree with others that it ruined by the frequency of updates.
But these days you can only buy £99 packs and your still out of date within 3 days.
I have just paid £14.
Cyber negates anything that you have previously invested in and basically resets the clock in terms of development and power.
A large number of the members of our alliance have now left because of the cost.
A good game and a good concept ruined by greed.
Amazing game I would recommend YouTube to help u start.
All replies to any complaints submitted are computer https://clearadultskin.com/blackjack/how-many-decks-do-they-use-in-vegas-blackjack.html responses which quite often do not remotely resemble the issue you have raised.
EW will also please click for source change the game play 1yr after the launch of a new state and ruin the game as you know it, making it unplayable with out you spending large amounts of money to progress.
EW take your money and never do anything for you!
Avoid this game at all costs!
But the next day they add something that makes these old packs useless.
If you think you have a chance playing for free you are wrong.
Also we are not talking about a few pounds here it goes up to thousands.
Update: they are still trying to make me come back through email.
You will never be satisfied.
Anyone working for this company is working for a scam.
The creators should be disgusted to look in the mirror but instead they are rolling the cash of the broken and abused.
If you are a parent I strongly advise you to keep your child away from this app too as it could really hurt them mentally and could lead to your money disappearing for nothing.
While the creators are given millions.
It really can ruin lives.
Started off as a great game.
Alas developers appear more interested in players spending more and more money than any actual game enjoyment.
Would recommend anyone to avoid the game.
Not only has this once great game become a joke, you have to spend a fortune just to keep up - seriously, I get the idea of pay-to-win, but this game is a cash cow for the devs.
The rules make no sense now, the stats are incomprehensible try almost everything costing over a trillion trillion trillion billion!!!!
And you have to spend money to get that high!
I cant even imagine who still buys packs as everyone is shielded up and nothing very much happens any more.
Maybe there is a small rich elite that fight each other for fun?
Customer service is terrible.
I started playing this when it first came out around 2 years ago.
Spent a small fortune improving my base and commander.
Total waste of time and money.
You will only stay relevant for a few days before more research or mods are brought out leaving you back at square one.
DO NOT pay to play this game!!
I just logged in after 6 months away from the game.
There is only one state now, no action whatsoever!!
Nobody attacking, base levels actually seem to be lower than when I left somehow I had a level 25 base when I left none in sight now!
EW have totally killed this game.
The game play is good but you need unlimited funds.
Be warned you WILL be ripped off!!!!
STAY CLEAR OF THIS GAME!!!!
Scum of the earth company Total waste of money, in the beginning they nailed it perfect game.
Farming and building with realistic timers.
When you get to a certain level it just depends on how deep your pockets are and no one even Arnold Schwarzenegger has pockets that deep.
Some timers are like a billion days, your base rss is restricted to a certain level yet the rss you require is just bonkers.
The only way to progress is to spend money.
£20, £40, £60, £100.
This game is like betting on a blackjack table and the dealer wins every hand.
And Youtube al blackjack como jugar have reported it Spent like 9.
Spent thousands on this game and can no longer open game on my iPad.
Why why why pay to play a game that is no better than a 2p seaside matcheen!
Truly I have played for 2 years and spent Over £3000!!!!!
Gutted the game was never worth playing.
Outrageously frustrating game ever!!!!!!!!
The worst gambling game ever.
No matter how much you spend, the next few hours or days you are among the weakest losers again.
If I had the money I would take the developers and anyone associated with them to court and bring them to justice.
Even if you pay you have to pay out so much just to keep up.
This was a great game in the beginning and turned awful when players became to big.
Mobile strike is a good game, or better put, it was a good game.
However do not get this game unless you intend on spending 3-5 hundred each month.
You absolutely cannot progress very far without spending, the packs you need to progress are 100 each and to complete most things you will need 8-10 packs for each stage and there are A LOT of stages.
The game is updating a lot at the moment and each update gets more expensive.
You cannot attack very well, or defend your base at all without staying up to date and current with the game, which leads to heavy expense.
If you are happy to get a base and just farm resource tiles then play on, but if you actually want to get involved then I really would look for an alternative game.
The developers of this game have become extremely greedy and even the top spending current players are leaving the game due to the lack of fun, and the ever increasing costs just to be able to play.
The activity in a lot of states in this game is dying off quickly so there is little to do other than sit and wait for something to happen which is very boring.
Been playing form the start when the game was fin and the online community was great.
Unless you want to burn at least £1000 a month you wil not be able to compete.
The online community is dying out as people leave in their droves and MS do nothing about players who are abusive not those who are simply running scams on their platform.
I have been playing this game for years and all it seems is it want to take your money.
As I say I have played this for years but this is the final straw.
I deleting it and will save my money.
I have been playing mobile strike for a few weeks and have not spent a single dollar and I am still having a lot of fun, the community is very positive and constructive.
No interest in making it sustainable for normal people wanting a fun place and a way of opening up the world for normal people to chat and play together.
It started out great but guess what won once again.
Was good but now flakey performance terrible menu driven support.
MS do not listen to feedback take forever to respond and all this when you have to pay extortionate prices for packs especially if UK based.
A game now is crap.
You put your ticket in and get back bullcrap.
Game is full off faults you only play to learn more here in touch with your friends Going down hill fast a game what was the pinnacle of mobile gaming in war and strategy has become the biggest money game ever for free game.
No update No free stuff No point I spent £800 on troop power for it all to be gone on one attack!
So my advice is, stay away.
There are so many people chucking in the towel because of the extreme cost of the packs.
You spend your days and hours button tapping applying and boosting hundreds of boosts, kit, soldiers, traps, and the etc.
You play or battle against someone for a few minutes, then go back to button pressing a few thousand times.
For what this costs to get a high ranking base, you can go and buy a PS4 with bundles of games and have some real online fun, and you have real world value too.
Plus point is the online community.
Everyone is trying to sell but no one buysor quit.
Having been addicted to clash of clans, I got fed up with their new update and changed over this game.
After seeing all the adverts with all the combat and how you use strategies to fight everyone else I braced myself and got going.
No watching the actual battle.
I emailed them and asked if I am missing something and how I watch and get involved in the actual battle, they responded saying they will look into maybe integrating that into the more info in the future.
My quest to find a good war game is more exciting.
Update: so decided to keep trying to play and see if it gets better, after months of building and creating troops, I logged in just to find that the game has deleted all my troops and need to train more from scratch.
No battles recorded or anything.
Way to many faults with this game.
This is not an advert for Mobile Strike!
The only way to get the necessary resources and speed ups to make it playable is to pay real money for packs.
Even if you think you will take the slow way they then put in requirements that you cannot get in the game without spending real money like blueprints and certain research files which means you either have to spend or give up the game, cause you cannot compete or defend yourself against those that have spent money This recent update has made the game very unstable and crashes constantly which again makes it intolerable when your trying to co-ordinate attacks, and other bugs are forming which have not been there before Unfortunately, this game has developed in a way that pressure sells in app purchases, and maximises revenues for the developers at the detriment of the gameplay.
Without paying for upgrades it is not possible to reach the ~1 Billion power required to avoid being repeatedly attacked and zeroed.
Without an army of that size, smaller bases are repeatedly just destroyed by a top handful of players.
The developers need to level the playing field, and allow players to only fight bases of similar rank and size.
This game simply allows people with a large quantity of money to buy their way to the top for hundreds of dollars, whilst making free or even paid play useless in three months a spent £45, and still have a base that is unable to exist without being continuously shielded.
I advise you to read other players comments.
And the one absolute truth about this game which you will read over and over and over again, is this game is based on the size of your wallet.
You have to invest.
You can of course ignore this, pay to download and and try and play for free but be warned you will progress quick at first but then you are required to do some researching the days you have to wait starts of in hrs then progresses to days then years then decades.
Of course this can be reduced by speed ups but you need to spend cash to blackjack insignia mobile strike any serious headway in this game.
Oh one more thing when you look at the in app purchases it states best 10 in blackjack strategy double your bet lose purchases.
These packs change regularly and most times are a must to succeed.
Lots of glitches at times but a good game when it works.
I have stopped paying for in-app purchases now as my app purchase cost a lot of money for what I got.
A big part of the purchase was missing!
There is no complaints procedure.
I emailed the support team and they asked for proof which I then sent.
No reply for a few days after that, I chased every day.
I got https://clearadultskin.com/blackjack/red-dead-redemption-blackjack-profit.html reply saying a specialist team is now dealing with my complaint,that was over 3 weeks ago.
Still waiting for my reply.
They have lost me as a customer who was will to buy at least 3 times a month.
Extremely bad customer service.
I write this as a hit or stand chart of similar games.
The gameplay is slow and clunky, the visuals cluttered and awkward and the balance all over the place.
It is heavily weighted towards spenders and this destroys the longevity of what is already a poor game, by comparison with others.
The worst thing about it, however, is that it does not even hide the fact that it exists solely to push you towards microtransactions.
I am aware that to, maintain a MMO game platform, there must be an income stream, but the best games generate this through their quality and incremental content add-ons, or even optional ads these days, rather than spamming you from the first second you open the app.
Avoid at all costs, no matter how many misleading TV ads you see.
Ok so I been playing this game over a year now.
It is very addictive and will take up lots of your time, but totally worth it if you stick with it.
Now a little about the game itself, OK gameplay and graphics are ok.
Joining rallies, battles fighting for control point all good aspects of the game.
It will become addictive very fast.
Like I say in a sense this is pay to play game.
The devs breach their own terms of use in allowing such behaviour to happen!
Unless you can afford to spend over £10,000 then you are defenceless and will be bullied and abused!
EVERYTIME you make progress a top player will just come along and set you back to the beginning!
You spend a week building troops that die in 2 seconds of an attack and blackjack insignia mobile strike take a week to regain for the same attack to come again!
The game robs you of any purchase you make, you buy a gold pack, level up then boom you get attacked and everything gets wiped out resources the lot!
The devs remain action less even though countless here report the breach of terms.
To get into their alliance and be safe you need to spend thousands to do so.
Otherwise you will be bullied and held at ransom to pay them to leave you alone!
I only pop in now and then for the convo, I have no commander and no troops.
I have two accounts on this game.
I had the knowledge that the gold I had would keep my bases safe.
I invested my gold for a month and it built up to a nice sum.
Then my peace shield ran out.
I went to buy one only it no longer cost 45,000 gold it costs 30,000,000 Loyalty.
They told me they would forward to the develops.
Without one you may as well give up.
If you have money to throw at this game.
Please think twice before you start to play.
You could use it for far better causes than a game that will annoy the hell of you.
Would I recommend this game errrmmm.
Not even to my dog.
A very annoyed gamer.
After several month I decided to delete the game.
The game requires you to purchase packs of gold and resources every couple of weeks and each pack costs £79+.
However, the packs are typically designed that you do not complete your developments with only one pack.
Ones you have achieved a certain development state the game installs an update that makes you want to spend more money again.
When you start you get allocated to a state and the players with money quickly outgrow others leaving little chance for weaker players.
Even if you are one of the biggest players you have to rely on your alliance to attack others since one player alone will almost always lose an attack.
If you want a game like this but with a bit more substance get Something blackjack bot osrs sorry Dragons.
Or even just start playing Clash of Clans or Boom Beach.
They are 600x more interesting than this.
Save yourself the time and get something better.
Well I think my title says it all This game has become a joke the developers have NO clue what CUSTOMER SERVICE is.
I have sent mz various emails regarding issues we face and the canned answers we get back is not even related to the question asked.
I agree with many in here as I have spent some money on this game but I was away for two weeks on holiday and when I logged in again everything had changed.
To get up to date I would need to spend over £1500 just to cover the 2 weeks absent.
Me and my alliance have given up we quit already as there is no future in this game Unless your a millionaire and have money to burn.
Can you please fix the problem so I can continue to play the game.
I messaged the writers of the game direct as the game shut down in total of 5 hours 22 times they told me to uninstall and re download did that and nothing then they told me to shut down my device I am playing and still nothing so I am trying to see if it is gonna shut down again by loading it in again??
I started playing this around 18 months ago and to start with it was great.
Over the last 6 months it has become all about the money.
A minimum spend of £15 for a pack that has up to 50% of what you need just to withstand a single attack up to £100 for a pack with 80% of what you need.
You are constantly just behind where you need to be no matter how much you spend.
Then we get onto the glitch.
The developers throw so much new stuff in every day but do absolutely no maintenance on the app.
This means that it kicks you out every 5 minutes and completely prevents you from adding certain boosts that you have PAID FOR!
I have recently handed my alliance to another player and quit the game after my fully enhanced base was completely wiped out in a single attack.
An absolute joke of a game purely designed to take your hard earned cash.
I have been playing this game since it was beta version.
This is a real truth.
It is our mistakes to support this glitchy game we should abandon this game from the beginning.
In 1 second you may become a zero account because of programming glitch in the game and this happened a lot last 3 months.
No matter what you spend or Time u spend on the game to upgrade in one minute u r account worth nothing.
I have spent over 20k and today becuz of a glitch in the game my account was zeroed.
Since March 2017 a lot of gamers quit this game and left accounts worth a fortune cuz they are not having any more fun.
Please stay away from such game.
The developers intentionally doing that to make u buying and spending in this game.
I am totally done from this game and bad performance and its servers lagging.
It is impossible to play this game to any meaningful level without serious expenditure.
For example, I started playing approx 3 months ago and have spent around £120.
The game does not reward either experience or skill as neither are required if you spend the money.
It has the feel of a game that became more successful than anticipated and now; to meet the big Pay to Play expectations; boosts and advantages are heaped upon them than negate any advances made by less affluent players.
This game is horrible they try to get you addicted so they can sell you packs that look good.
But the next day they add something that makes these old packs useless.
If you think you have a chance playing for free you are wrong.
Also we are not talking about a few pounds here it goes up to thousands.
Update: they are still trying to make me come back through email.
You will never be satisfied.
Anyone working for this company is working for a scam.
The creators should be disgusted to look in the mirror but instead they are rolling the cash of the broken and abused.
If you are a parent I strongly advise you to keep your child away from this app too as it could really hurt them mentally and could lead to your money disappearing for nothing.
While the creators are given millions.
It really can ruin lives.
This is a direct copy of GoW and the new Final Fantasy with a different skin.
The company behind this Epic Wars, Machine Zone or whatever they call themselves this time are only in it for your money.
They do not care about gameplay and continue to leave their games full of glitches which they will not fix.
They prefer to push out more upgrades that you need to buy to actually play or be competitive in the game.
Packs are prices around £99 to £249 each.
Save yourself the hassle and stay away.
I have been playing for a year.
The game was initially great.
Now, it has turned into a money pit.
The game has always been about taking your money and it was expensive to play packs cost £15, £40 or £80 and you need to buy if you want to play.
Apple have increased the prices by 25% to adjust for the exchange rate.
£100 for one pack that will be out of date in 4 week.
Fool anyone who wants to repeatedly pay for something they do not own and there is nothing to do in the game!
It is very easy to purchase the wrong pack.
Mobile strike are guilty of directing you to buy the wrong pack within the in game links or enticing you into buying one which then does not enable you to achieve what you think it will, so you have to buy another one etc etc.
Their customer service is poor.
If you chase it up they ignore you.
Now they have changed the game so much overnight that, despite paying a lot of money, you can get zeroed quickly.
Last week as a 160 billion power base I could participate and play.
This Is such a shame as it was a good game, but you have been warned.
I have finally learned my lesson.
This game is very fun and addicting!
I came to give it a 5 star rating but as I was reading the reviews it sort of put me down a star.
My reason for this is that the reviews say after a while you have to start paying real life money to get higher levels as the game does not give you enough money after a while so it has made it so you get into the game and because you want to carry on you have to buy the money.
Unfortunately there are a few people saying this.
Please sort this out if true.
I like the demo, not this actual game though.
For example, no sign of any enemy, check this out sign of them at all.
neural network it never stops demanding you build this, then that, then upgrade this, then that.
At no point have I ever been allowed to build what I want to build and when and where I put it.
Played this game for months which was good fun and I enjoyed building my base and battling other players.
Then they decided to reboot the game bringing out cybernetics with a purchase which made all previous buildings, troops and purchases useless.
They also rebooted the currency making platinum the main currency and gold became somewhat redundant.
They have since rebooted the game again bringing in a new state, gold is now completely obsolete as is platinum to a certain extent.
All previous purchases are also pretty much obsolete as the game has shifted to the new state.
The developers are just after your money.
Apple should remove this have from the store.
Completing 1 action, like research, building or training, can sometimes take up to a million days, yes, A MILLION!!
Please please avoid this game, or prepare yourself for huge amounts of frustration and debt.
You cannot and will not progress enough without spending money.
The spend should be optional but all challenges and extra features etc are only accessible through purchasing in their game store.
For this reason I am rating a 1 star because you are bullied into spending!
Do not download and waste your time!
This game was once great.
However now they have become greedy, more interested in lining their own pockets instead of making this a game a continued enjoyable player experience.
The cost of being able to survive in this game, not compete but only to survive, is 1000s of real money.
If you want to compete and try to get the most out if this game you are looking at 10s of 1000s.
If you have a limit free credit card or a bottomless bank account then you will do very well in this game.
If you are the casual player or not a multimillionaire then avoid this game at all costs!
The developers are interested in 1 think; their profits and not YOUR enjoyment.
They seem to of forgotten that without players there is no profits.
If mobile strike remembers that is should be players then profits then this game can become great again.
If not then it belongs on the scrap heap!
Good gameplay when fighting and trying to get the correct mix of items and troops for success.
As at Sept 2017 the new things you need to buy with real cash are being released on a daily basis.
There is some skill involved, but those who spend the most real money win the battles.
There are some players who have spent thousands in real money, and they can smash even big players at will.
So, good but very very expensive.
In summarybasically a good game concept but spoiled by the greed of the developers.

BN55TO644
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